Thread: GURPS ruleset question
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April 15th, 2018, 03:36 #1
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GURPS ruleset question
Hi all,
I am new to FG, (switched from Roll20) and have a question with the ruleset. I'm in the process of creating my campaign, and under items I noticed the Defenses, Melee Weapons and Ranged Weapon buttons, but I cannot for the life of me figure out how to populate them. What do I need to do?
Thanks!
Scott
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April 15th, 2018, 07:46 #2
Hello ssostac1, and welcome to the FG forums.
When you make an new item, make Type either "Melee Weapon", "Ranged Weapon" or "Defense", and it will populate either list.
/Honken
We don't stop playing because we grow old,
we grow old because we stop playing!
Now running the first installment of Horizons of the Vast, a Starfinder Campaign, and Kingmaker 2nd ed.
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April 15th, 2018, 12:03 #3
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Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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April 15th, 2018, 13:59 #4
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I think it would help in general if we could sticky a thread sharing this info.
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April 15th, 2018, 18:11 #5
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Well don't I feel silly. I entered "Melee Weapons" and "Defenses" in the Type field, but never thought of trying their singular forms! Thanks everyone for your help. I look forward to running both my Traveller and my DF game in Fantasy Grounds!
One other question. How does everyone usually track ammo? On the Inventory page, and just manually decrement the Quantity field after each shot? Just curious.
Thanks again!
Scott
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April 15th, 2018, 23:26 #6
- Join Date
- Apr 2010
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- Australia
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Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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April 15th, 2018, 23:28 #7
We don't stop playing because we grow old,
we grow old because we stop playing!
Now running the first installment of Horizons of the Vast, a Starfinder Campaign, and Kingmaker 2nd ed.
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April 16th, 2018, 00:41 #8
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I like the idea of using the Shots field. Thanks!
Scott
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April 16th, 2018, 01:28 #9
I would also use a block, if I were playing in person, but since we are using Fantasy Ground and I think it is possible this type of automation would be very interesting, because then we would have a better control of ammunition in any type of NT, because what would determine the amount of shots consumed would be the cadence of weapons shots
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April 16th, 2018, 01:32 #10
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I track player's ammo on the Combat Tracker as an effect on each of their characters (also mentioned it with some other details here: https://www.fantasygrounds.com/forum...l=1#post385271)
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