Thread: MoreCore Ruleset
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April 8th, 2018, 12:01 #801
superteddy
Look at the code in MoreCore for hiding flip frames.
You that to hide those fields you have tagged DO NOT USE.
<script>
function onInit()
element.setVisible(false);
end
</script>
Additionally when 1.43 comes out you might look at the dsaskill rolls. Trenloe has updated it so that it looks at the values of certain rolls in clilist1 and clilist2 and uses those values.
This means that when the characters Courage or Strength etc changes, the rolls that use those skills will use the correct values.
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April 9th, 2018, 00:28 #802
That sounds super neat. I've been using one of Trenloe's guide (https://www.fantasygrounds.com/forum...(dice-rolling)) to try my hand at adding rolls from the mods of the ability boxes from my earlier post. I think I'm starting to go down the rabbit hole now since I'm very poor in Lua. Having a hard time wrapping my head around the process when I look through the code. Going to toy with Trenloe's MyTestAction.ext to see if I can follow along the process. I think I'm getting way out of the scope of what I was trying to do earlier. I thank you for the suggestions. I certainly did get the spells working correctly and will prolly package the extension soon once I clean up the code a bit and give proper credit to the inspirations.
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April 9th, 2018, 02:09 #803
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April 9th, 2018, 05:25 #804
I was pondering on your last remark. Can I create a new roll for attributes and grabs from a basic number box? Like I'm thinking of making a new custom roll and pulling the mod data from the basic number boxes I set up. What I'm struggling with is how to set up the box to, in essence, be a variable. I'm sorry if this is outside the scope of this thread, I can make a new post in the Workshop
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April 9th, 2018, 05:32 #805
No. Im saying you create a Roll entry with the correct dice string and label it.
Strength 15
Intelligence 8
Charisma 17
How often do your Attributes change? When they change adjust the Name and the Roll.
/conan 2d20x15y3
becomes
/conan 2d20x16y3
or whatever the roll is.
Its not as nice as your way but its way easier to do now.
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April 9th, 2018, 05:46 #806
Ah yeah, was doing that before. Attributes dont change. Sounds like a plan and will convert that frame back to a cli_list.
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April 9th, 2018, 05:51 #807
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April 9th, 2018, 21:33 #808
Well here is my rendition of the Shadows of the Demon Lord extension.
I still think somethings I can work on, but this is functional and should be a hit with my gaming group.
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April 9th, 2018, 23:26 #809
Looking good superteddy57
At the moment the Spell tool reports that:
Spell name is using a
Where as it should report
Character is using spell Spell name
You probably also want to create this as a new data type.
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April 13th, 2018, 04:36 #810
I'm not using the dice pool and would like to move the dice to the (now empty) next to the Mod box. Is there some way to do this? Also..is there a way to remove some of the dice in the collection? For example, in Torg Eternity, the only dice used are a d20 and d6.
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