DICE PACKS BUNDLE
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  1. #801
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    superteddy

    Look at the code in MoreCore for hiding flip frames.
    You that to hide those fields you have tagged DO NOT USE.

    <script>
    function onInit()
    element.setVisible(false);
    end
    </script>

    Additionally when 1.43 comes out you might look at the dsaskill rolls. Trenloe has updated it so that it looks at the values of certain rolls in clilist1 and clilist2 and uses those values.
    This means that when the characters Courage or Strength etc changes, the rolls that use those skills will use the correct values.

  2. #802
    That sounds super neat. I've been using one of Trenloe's guide (https://www.fantasygrounds.com/forum...(dice-rolling)) to try my hand at adding rolls from the mods of the ability boxes from my earlier post. I think I'm starting to go down the rabbit hole now since I'm very poor in Lua. Having a hard time wrapping my head around the process when I look through the code. Going to toy with Trenloe's MyTestAction.ext to see if I can follow along the process. I think I'm getting way out of the scope of what I was trying to do earlier. I thank you for the suggestions. I certainly did get the spells working correctly and will prolly package the extension soon once I clean up the code a bit and give proper credit to the inspirations.

  3. #803
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    Quote Originally Posted by superteddy57 View Post
    That sounds super neat. I've been using one of Trenloe's guide (https://www.fantasygrounds.com/forum...(dice-rolling)) to try my hand at adding rolls from the mods of the ability boxes from my earlier post. I think I'm starting to go down the rabbit hole now since I'm very poor in Lua. Having a hard time wrapping my head around the process when I look through the code. Going to toy with Trenloe's MyTestAction.ext to see if I can follow along the process. I think I'm getting way out of the scope of what I was trying to do earlier. I thank you for the suggestions. I certainly did get the spells working correctly and will prolly package the extension soon once I clean up the code a bit and give proper credit to the inspirations.
    By all means do that supertedd57 - its a good learning experience.
    The easiest way is to just set up your attributes as MoreCore rolls.

  4. #804
    I was pondering on your last remark. Can I create a new roll for attributes and grabs from a basic number box? Like I'm thinking of making a new custom roll and pulling the mod data from the basic number boxes I set up. What I'm struggling with is how to set up the box to, in essence, be a variable. I'm sorry if this is outside the scope of this thread, I can make a new post in the Workshop

  5. #805
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    No. Im saying you create a Roll entry with the correct dice string and label it.

    Strength 15
    Intelligence 8
    Charisma 17

    How often do your Attributes change? When they change adjust the Name and the Roll.

    /conan 2d20x15y3
    becomes
    /conan 2d20x16y3
    or whatever the roll is.

    Its not as nice as your way but its way easier to do now.

  6. #806
    Ah yeah, was doing that before. Attributes dont change. Sounds like a plan and will convert that frame back to a cli_list.

  7. #807
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    Quote Originally Posted by superteddy57 View Post
    Ah yeah, was doing that before. Attributes dont change. Sounds like a plan and will convert that frame back to a cli_list.
    Exactly. Dont do work that you dont have to!
    And yes - change the frames back.
    You will see in the /dsaskill roll where Trenloe does a lookup on clilist1 and clilist2 and pulls values automatically...
    I think that is a better way to do it...

  8. #808
    Well here is my rendition of the Shadows of the Demon Lord extension.

    I still think somethings I can work on, but this is functional and should be a hit with my gaming group.
    Attached Files Attached Files

  9. #809
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    Looking good superteddy57

    At the moment the Spell tool reports that:

    Spell name is using a
    Where as it should report
    Character is using spell Spell name

    You probably also want to create this as a new data type.

  10. #810
    I'm not using the dice pool and would like to move the dice to the (now empty) next to the Mod box. Is there some way to do this? Also..is there a way to remove some of the dice in the collection? For example, in Torg Eternity, the only dice used are a d20 and d6.

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