Thread: DOE: Locations Extension
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February 23rd, 2018, 04:35 #811
This use case is described in the manual, as is the solution/procedure to implement it (at a reasonable "high level").
In short, there is a "Copy Location" radial menu button which will do this - but RTFM first so as to not get caught in the "gotcha" (basically, beware of parent and child location links).Dulux-Oz
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February 23rd, 2018, 04:53 #812
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April 3rd, 2018, 04:27 #813
Hello Dulux, could you tell me which file is responsible for recording the weight of the items?
I am asking because any item weighing 0.0 (some value) gets huge as you can see in the screenshot.
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April 3rd, 2018, 04:33 #814
Dulux-Oz
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April 3rd, 2018, 05:08 #815
I understood, I thought it was some formula in some script that was causing this, but since it exclaimed I will have to live with my Disorder of wanting everything in the same line and without those lot of numbers.
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April 3rd, 2018, 11:18 #816Grand Templar
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Hi again, Dolux. It's me, the pleb with the mac. :P
Anyway, no troubleshooting this time, but more of a feature request. Dunno if this has been discussed in the past, but it'd be cool if you could have chat output for buildings that function as shops. For intstance, like when an item is assigned and given to a character via the Party Sheet, and a message is displayed in the Chatbox, maybe a similar message could go out when a player buys something from a Shop? I would find this particularly useful when a player purchases a service, as--aside from cost being deducted from the coins--there is nothing on the Character sheet or chatbox that actually informs anyone that a service has been purchased. Can that be a thing?
Also, I've noticed (and I'm sure this has definatelly been discussed in the past) that coinage is case sensitive. Most items cost in gp, but FG always assigns coins in GP (in all-caps) even if I actually change it to lowercase in the Party Sheet. It's only a minor inconvinience, my players just now know to change the coinage to lowercase in their character sheet after loot has been assigned and they wish to buy something.
Anyway, once again, awesome job. ^_^
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April 3rd, 2018, 11:50 #817
Dulux-Oz
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April 3rd, 2018, 12:31 #818Grand Templar
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On the second point, I just edited all the Costs to GP takes a bit of time, but only a small amount as each shop will only carry a limited stock & it only needs to be done once.
TBH, most entries need editing slightly as the multiplier ends up with some very odd amounts & weights, but its a fantastic tool & really wow'd my players when I loaded a city map with Stores & other locations.
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April 3rd, 2018, 13:20 #819
It's just a daydream of mine, but could we relate the Treasury of Buildings to the number of items it has?
Example: Let's say that he is a Blacksmith and he has 5 swords of 100 (xx) so his treasury would be 500, when selling a sword would be 600 but the item would decrease, and when buying would decrease the purchase value but increase the item .KICK| TWITCH | YOUTUBE
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April 24th, 2018, 08:33 #820
Hi Everybody,
I've just placed a new version of the Extension on the first post (v4.8.0).
This version is a compatibility update for FGv3.3.5 and also included a fix for Simple Brown & Gray Themes, plus all the DOEs now support the Starfinder Ruleset (although appropriate graphics are still required - please drop me a line if you can help out with this).
Enjoy!
Dulux-Oz
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...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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