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View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
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  1. #1021
    Quote Originally Posted by Andraax View Post
    Have the sound trigger on the word "Fumble".
    Many rulesets hasnt coded the words fumbles o critical on dice result, that is my case.

  2. #1022

    Join Date
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    If you want a ruleset specific answer, you should mention the ruleset you're using.

  3. #1023
    Myrdin Potter's Avatar
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    I had to reset Windows 10 to overcome an issue with an update. Syrinscape still worked, so I did not reinstall it. I got FG working but chat sounds are making an app request pop up looking for Syrinscape even while it is running. Do I need to reinstall to get the references in Windows 10 reinstated?
    Ultimate License. Running Cyberpunk Red and Mothership. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044

  4. #1024
    Hi Everybody,

    I've just placed a new version of the Extension on the first post (v4.1.0).

    This version is a compatibility update for FGv3.3.4 and also included all the appropriate graphics for all of the supported Rulesets and the new Simple-Brown and Simple-Grey Themes (except for a single DOE: Organisations graphic for the CnC Ruleset - if someone can help with that it'd be appreciated).

    DOE Depreciation Notice

    With the release of the new DORCore Ruleset (currently v0.9.1), support for Community Rulesets within the DOEs is being depreciated. While the DOEs still work with those existing Community Rulesets as listed in the individual DOE Threads, the expectation is that this functionality will be removed for the next release of FG after v3.3.4 (ie in a few months time near the middle of 2018). This will allow the Developers of these Community Rulesets time to transition their Ruleset from being a child of the CoreRPG to being a child of the DORCore.

    The DOEs will continue to work and will continue to be supported by me for all of the "standard" CoreRPG-child Rulesets available via the FG Updater utility. At this point in time (Feb-2018) this list of Rulesets consists of: CoreRPG, 3.5E, 4E, 5E, 13A (13th Age, ETA=Soon(TM)), CoC, CoC7, CnC, d20 Modern, Fate Core, Numenera, PFRPG and SW.

    The reason this is being done is to consolidate the time and effort that is required to maintain compatibility - basically by doing things this way there will be more time for more features and functions to be included in the DORCore, DOEs and future DORs & DOEs.

    Please see the DORCore Thread for further details.

    This notice is being / will be placed on each of the individual DOE Threads.
    Last edited by dulux-oz; February 7th, 2018 at 06:50.
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


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  5. #1025
    damned's Avatar
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    Quote Originally Posted by Myrdin Potter View Post
    I had to reset Windows 10 to overcome an issue with an update. Syrinscape still worked, so I did not reinstall it. I got FG working but chat sounds are making an app request pop up looking for Syrinscape even while it is running. Do I need to reinstall to get the references in Windows 10 reinstated?
    Reinstall Syrinscape. The App is working but some of the links to it are not.

  6. #1026

    Join Date
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    Dulux, thanks for all your hard work building and maintaining these things.

  7. #1027
    Myrdin Potter's Avatar
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    Just to follow-up, I reinstalled Syrinscape and all is golden.
    Ultimate License. Running Cyberpunk Red and Mothership. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044

  8. #1028
    Quote Originally Posted by Myrdin Potter View Post
    Just to follow-up, I reinstalled Syrinscape and all is golden.
    Excellent! Great to hear things are all good.

    And thanks for letting everyone know.

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  9. #1029
    Hi all. New here. Tried searching for this but came up with nothing. Is there a way to add a sound to 1) distributing XP and 2) distributing gold? Under auto-sounds I see transfercurrency but this doesn't trigger a sound when I distribute currency from the party sheet. Thanks.

  10. #1030
    Quote Originally Posted by feesees View Post
    Hi all. New here. Tried searching for this but came up with nothing. Is there a way to add a sound to 1) distributing XP and 2) distributing gold? Under auto-sounds I see transfercurrency but this doesn't trigger a sound when I distribute currency from the party sheet. Thanks.
    Hi feesees, and Welcome! to the Community,

    Your best bet is to look for a display in the Chat Window when you perform each of these actions and then create a ChatSound (or ChatSound-with-ChainSound(s)) to be triggered by when the relevant text is displayed. (AutoSounds are more for Ruleset/Extension Devs) to put in sounds "behind the scenes".)

    Have a go and let all of us know how things go.

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

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