View Poll Results: How should Autosounds Trigger?
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Multiple Choice Poll.
Thread: DOE: Sound Extension
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January 26th, 2018, 21:08 #1011Adept
- Join Date
- Sep 2015
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- 3
Thanks guys. I figured that's what was causing the issue, but thought it might be worth a shot asking the community.
I've set it up to just make the 'HIT' noise when the damage is rolled.
During my travels, i found one user who had modified part of the code to get the weapon name in the same line as the result, but was not allowed to share the code due to some legal issues.Last edited by anj; January 26th, 2018 at 21:13.
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January 26th, 2018, 22:24 #1012Celestial Paragon
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- Jun 2013
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- Isanti, MN
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February 5th, 2018, 16:07 #1013
I noticed a chat sound issue.
I was working with this last night as a GM in 5E and I encountered and issue. I created a sound trigger [DAMAGE] Scorching ray. This is for a PC in my game that likes this spell a lot.
I opened her character from the combat tracker (as GM) and rolled the damage and no sound.
However when I log in as a local host and use the character it works.
Any idea why it would work that way?
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February 5th, 2018, 16:11 #1014Celestial Paragon
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- Jun 2013
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You have GM rolls hidden. Chat sounds only work for stuff that is displayed to the players.
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February 5th, 2018, 16:20 #1015
Doh that makes sense...thanks for the info. So my NPC's won't trigger the sounds?
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February 5th, 2018, 16:52 #1016Celestial Paragon
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- Jun 2013
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Nope.
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February 6th, 2018, 01:35 #1017
I am trying to connect the sound from Syrinscape using Dischord. I installed to 2 required extensions to Fantasy grounds and can get the sounds to work on my end in fantasy grounds but I am having trouble playing through Dischord. I downloaded Voice Meter and the virtual cable software. Followed the directions and still no go. I know this has probably been discussed over and over in the 103 pages of this thread. Can anyone point me in the direction of a trouble shooting guide or something. Much appreciated.
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Death is lighter than a feather, Duty is heavier than a mountain
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February 6th, 2018, 14:59 #1018
Hey, Aster. If you haven't already, watch Rob2e's videos on youtube. They walk through the setup so you can check and see if perhaps you missed a step. Here is a link:
https://www.youtube.com/watch?v=9U3T...cNJh1p&index=5
Let us know if you still have issues after watching these to see if your setup is correct. Good luck!Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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February 6th, 2018, 19:04 #1019Crusader
- Join Date
- Jul 2011
- Posts
- 26
Is possible add a future sound trigger on custom dice result? Like 1 for fumbles and 20 crits.
I would like hear a fart when anyone of my players has a fumble dice result
Thank you for your work
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February 6th, 2018, 21:01 #1020Celestial Paragon
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- Jun 2013
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- Isanti, MN
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- 2,682
Have the sound trigger on the word "Fumble".
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