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View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
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  1. #981
    Great to hear! Yeah, that issue is true of all extensions since they are community developed. For Dulux-Oz's extensions, if I recall correctly when you first load FG before you actually launch to a campaign, I think you will see a red x on dulux-oz's extensions that are a visual queue that they are not the most recent ones. Glad you seem to have it sorted! Fingers crossed....
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  2. #982
    Quote Originally Posted by Gwydion View Post
    For Dulux-Oz's extensions, if I recall correctly when you first load FG before you actually launch to a campaign, I think you will see a red x on dulux-oz's extensions that are a visual queue that they are not the most recent ones.
    Only if the FG Update "breaks" something in the old DOEs - otherwise no red X.

    Best idea is to check the general Community Extension Thread(s) and the specific Extension Thread(s) after an FG Update to see if there has been a Community-Dev Extension Upadate or if the current version of the Community-Dev Extension is still OK. It also may take a day or more (maybe up to a week) for a Community-Dev Extension to be updated (some Community-Devs can be busy and so not as quick as others in updatng their stuff)

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  3. #983
    Good Afternoon,
    I installed everything today and the sound effects from Syrinescape work great.. unless music is involved. No matter what I do no music plays for people in game. I can hear it, but they can't. any thoughts?

  4. #984
    Quote Originally Posted by Astrocreep View Post
    Good Afternoon,
    I installed everything today and the sound effects from Syrinescape work great.. unless music is involved. No matter what I do no music plays for people in game. I can hear it, but they can't. any thoughts?
    Sorry, is that music Moods from Syrinscape, or mp3 files from outside of Syrinscape?
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  5. #985
    Thank you

    That is the moods from within Syrinscape..

  6. #986
    Do I need cable A and B?

  7. #987
    Quote Originally Posted by Astrocreep View Post
    Thank you

    That is the moods from within Syrinscape..
    OK, so the Players can hear one-shots, but not the moods, is that correct?

    If that is correct, then there is something seriously wrong, because as far as the DOE: Sound and Syrinscape are concerned there is no difference between one-shots and mood - they are both sound files. If it works for one then it will (should) work for the other.

    So if this is the case, then we're going to need a whole bunch of extra info on how the GM is set up, how the Players are set up, which one-shots and moods are / are not working, screen shots, etc.

    Please get back to us with further details as required and we'll get you sorted

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  8. #988
    Quote Originally Posted by dulux-oz View Post
    OK, so the Players can hear one-shots, but not the moods, is that correct?

    If that is correct, then there is something seriously wrong, because as far as the DOE: Sound and Syrinscape are concerned there is no difference between one-shots and mood - they are both sound files. If it works for one then it will (should) work for the other.

    So if this is the case, then we're going to need a whole bunch of extra info on how the GM is set up, how the Players are set up, which one-shots and moods are / are not working, screen shots, etc.

    Please get back to us with further details as required and we'll get you sorted

    Cheers
    That is correct.

    GM: Playback Device is Voicemeeter Input
    Recording Device is Voicemeeter Output
    Hardware Input 1 Microphone (Realtek High Definintion - B Channel
    Hardware Input 2 Cable Output (VB-Audio Virtual) - A Channel
    Virtual Input VB-Audio Voicemeeter VAIO
    Hardware Out A1 Speakers (Realtek High Definition Audio)


    The players are all over the country and all have the same issue. All music, even from the local computer (mp3) isn't heard
    Last edited by DrHeckle; January 12th, 2018 at 04:13. Reason: Addition

  9. #989
    OK, as I said, if the Players are hearing the 1-shots then there is no reason for them not to be hearing the moods.

    Are the players running their own versions of Syrinscape?

    Do the palyers have Sound turn On or Off in their Settings of FG?

    Which VoIP app are you all using?
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  10. #990
    Turns out it was the mic sensitivity on my end was set to auto. Once I dropped it down everything works.

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