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  1. #561
    I have been using the MoreCore ruleset to run my SotDL games but I really would love to work on a custom ruleset made just for SotDL. Can anybody suggest a few post (I looked but couldnt find it right off the bat) on how one would begin working on this.
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  2. #562
    damned's Avatar
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    Hi FSHSchmo

    Extract MoreCore and extract 5e and extract CoreRPG and extract any other ruleset that has features of appearance or dice rolling or interface etc that you think you might borrow for SotDL.
    Get a tool like Notepad++ and use its find in files feature.
    Start with something you do know - maybe the label on the field on the character sheet and search for that.
    In there you will find that the definition of that object/widget/whatever is partially defined in multiple locations so more find in files.

    Start with a super basic ruleset incorporating only base.xml and understand how that works.
    The add one file at a time adding and testing as you go.
    Comment/document everything. You will forget stuff 3mins after you close the file.

    drag /restart and /console to hotkeys as you will use these commands 1,000 times.

    Dont forget to delete your unpacked rulesets after an update and then extract them again.

    Trenloe has some links but I cant find them all...

    https://www.fantasygrounds.com/wiki/...eveloper_Guide
    https://www.fantasygrounds.com/forum...(dice-rolling)
    https://www.fantasygrounds.com/filel..._a_Ruleset.pdf

    Be patient. Dont expect to understand it quickly if you are not a programmer...

  3. #563

  4. #564
    Thank you for all your hard work!!!!!!!
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  5. #565

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    Can someone please help me with More Core?

    I'm pretty new to using this rule-set and have been messing around to get a particular set of rules to work.

    So far so good, it's just what I was looking for!

    What I have noticed is that the modifier in the modifier box does not +/- from a roll made from one of the 6 MoreCore panels. It does however +/- from rolls made from the attack panel or base dice at the bottom of the screen.

    I know you can add a modifier to the equation. But There are situation modifiers that are needed to be added to a single roll. Which we will need to use the modifier box for.

    Am I doing something incorrectly? How do I get to use the modifier box with one of the skill or attribute rolls?
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  6. #566
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    Hi Draeus type /dicehelp or visit https://www.diehard-gaming.com/mchelp.html for the various dice strings. You will see that many accept modifiers and many do not.
    Now in saying that I have experienced (more than once) a glitch where modifiers either didnt roll or didnt clear until I reloaded (/reload) the session but I have been unable to track down what causes it.

    The /mod roll is absolutely intended to be used to add to rolls - where they accept them.
    Example: Dungeon World (and other PbtA games) will use this lots: +1 Strength, +1 Bond, /pbta Defy Danger

    Please tell me what rolls you are trying to perform.

  7. #567

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    Thank you Damned for getting back to me.

    I have reloaded the rule set and am faced with the same issue.

    The roll I am attempting to perform is /edie d6+d4 [This is set up as a skill on the character sheet with a bomb logo]

    Then what ever modifiers are in the modifiers box [bottom left of screen]

    When I press the bomb logo the dice roll and explode. But it does not take into account any modifiers entered into the modifier box. This is needed for cover, visibility etc penalties and bonuses.
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  8. #568
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    Hi Draeus you might notice no mention of modifier support for the /edie roll in the /dicehelp.
    This generally means that modifiers are not supported by that roll.

    To support modifiers will require a reworking of that code.
    What system are you using this for?

  9. #569
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    Hi Damned!

    Did you finish up the ubiquity dice code you'd mentioned earlier for this version? I seem to recall you spoke of adding modifier support (to add or subtract dice from the dice pool) but I wasn't sure where that stood.

    Thanks for you hard work on this ruleset!

    ~P

  10. #570
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    Quote Originally Posted by Phystus View Post
    Hi Damned!

    Did you finish up the ubiquity dice code you'd mentioned earlier for this version? I seem to recall you spoke of adding modifier support (to add or subtract dice from the dice pool) but I wasn't sure where that stood.

    Thanks for you hard work on this ruleset!

    ~P
    I believe I have the Ubiquity roller working correctly.
    It should be:
    /ubiquity #d# and modifiers add additional dice to the pool.

    But on testing just now on 3.3.4 I get script errors....
    hmmm...

    Rolling from the character sheet (eg using Rolls) works but from the command line Im getting an error...
    It should be full functional for use because you would normally roll from the character sheet - I will look into the script error.

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