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View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
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  1. #961
    Quote Originally Posted by zzzbest View Post
    Looks cool - installed the extensions, and they appear to load. Not seeing the 'Sound Board' - did I miss a setup step? Never mind, i figured it out.
    Cool. And don't forget to pop back on here if you have questions. Most importantly, don't forget to turn the sounds on in the Fantasy Grounds options menu!
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  2. #962
    Is it possible to use this extension with something other than Syrinscape? Such as opening a youtube link in a browser and streaming that instead?

  3. #963
    LordEntrails's Avatar
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    Quote Originally Posted by Grimlore View Post
    Is it possible to use this extension with something other than Syrinscape? Such as opening a youtube link in a browser and streaming that instead?
    Yes, if you read the manual found on the wiki or on post #1 you will see that it can be used with any url type address including files local to your computer.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  4. #964

    Join Date
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    Yes, read his excellent manual and read this thread.

  5. #965
    For something like this you may want to use the DOE: OLE instead.
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


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    ICT Professional
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  6. #966
    Hi Everyone,

    Just a quick note to let you all know that the DOM SoundLink Library - a Module of all of the available Syrinscape SoundLinks pre-packaged as DOE: Sound SoundLinks - has just had this month's version (January 2018) put up on DM's Guild.

    Note that you still need Syrinscape to use the Library as it only contains the SoundLinks, not the Syrinscape Sounds themselves.

    You can find the DOM SoundLink Library here.

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  7. #967

    Join Date
    Apr 2008
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    Picked it up, Dulux. This is a great service you do for us keeping the list complete.

  8. #968
    Quite amazing, thank you very much Dulux-Oz! Had to have this.

    Quote Originally Posted by dulux-oz View Post
    Hi Everyone,

    Just a quick note to let you all know that the DOM SoundLink Library - a Module of all of the available Syrinscape SoundLinks pre-packaged as DOE: Sound SoundLinks - has just had this month's version (January 2018) put up on DM's Guild.

    Note that you still need Syrinscape to use the Library as it only contains the SoundLinks, not the Syrinscape Sounds themselves.

    You can find the DOM SoundLink Library here.

    Cheers

  9. #969
    I bought Fantasy Grounds Sounds at Dungeon Masters Guild, it is AWESOME! I was doing the trigger coding myself & struggling to do all that. I was hoping to use it in "triggering" sounds when players cast a spell or do an attack, etc. Do I have to do any thing to have that coding be automatic, or is it manual?

  10. #970
    damned's Avatar
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    Quote Originally Posted by nogo View Post
    I bought Fantasy Grounds Sounds at Dungeon Masters Guild, it is AWESOME! I was doing the trigger coding myself & struggling to do all that. I was hoping to use it in "triggering" sounds when players cast a spell or do an attack, etc. Do I have to do any thing to have that coding be automatic, or is it manual?
    You are going to have to read the manual

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