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  1. #551

  2. #552
    @Damned,

    Found this lua file in morecore\scripts in MoreCore:

    manager_custom_ubiquity.lua

    I tried it "/ubiquity 4d6 4", gave me the successes.

  3. #553
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    Hi joeblack1863... it appears that was done back in March but never completed as I didnt have the full detail on how it should work so it was left undocumented.
    I have now updated that so it will take modifiers and increase (or decrease) the amount of dice thrown.
    It will be available in the next release along with Stunt Dice and a Roll Low dice mechanic for Traveller and a half dozen rolls for the Bethica RPG game system.

  4. #554

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    Hello,
    I'm french and small english langage huhu
    Is it possible to configure a dice string to roll 1d100 <= Valor (exp : Attributes, ability, etc) is a Success and > valor is a failure and
    Success critical 01 to 05 and Failure critical 96 to 00
    Help me !!!
    thank

  5. #555
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    Quote Originally Posted by meguido View Post
    Hello,
    I'm french and small english langage huhu
    Is it possible to configure a dice string to roll 1d100 <= Valor (exp : Attributes, ability, etc) is a Success and > valor is a failure and
    Success critical 01 to 05 and Failure critical 96 to 00
    Help me !!!
    thank
    welcome meguido

    so something like:

    Persuasion
    /valor 1d100>48

    And it outputs something like:
    Meguido uses persuasion: 55 Success
    Meguido uses persuasion: 48 Success
    Meguido uses persuasion: 47 Failure
    Meguido uses persuasion: 99 Critical Success

    What is the system so I can build a button for it too..?

  6. #556

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    If it's "Rêve de Dragon" as I guess it is, I'm beginning to work on a full ruleset because I'm afraid things are quite more complex regarding critical successes and failures! You've got several degrees of success and failure and they depend on the normal success threshold… well, it's even worse in fact : there's a whole formula to compute them all and in the paper game a precalculated table is printed on the the character sheet. The point is you won't use it for anything else than this game.

    Not even talking about all other game system details which are all specifically designed and never seen elsewhere. Great game nonetheless. You can find an english version here.

    It was created by a fan, but I think never did get any success in US. May be because it was presented in what I consider a clumsy way and did not really do justice to the universe and mood of the game.

    Anyway, I must get in touch with Scriptarium, who I think has the french license by now, to see what's going to be legal or not on FG.
    Last edited by JML; December 20th, 2017 at 22:19.

  7. #557
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    Welcome JML

    About half of the rolls in MoreCore will probably only be used for their respective game systems

    In terms of building a ruleset - you dont need anyones permission to build a ruleset without content. Game rules and game mechanics may not be copy protected (bizarrely). Any flavoured content (names, places etc that are unique to the game) and copying text verbatim are prohibited. To build a ruleset with reference material you can look at what the Star Wars guys have done or you need to get an agreement between the rights holder and SmiteWorks.

  8. #558

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    Thanks for your answer concerning legal mater. I already searched the forum for this kind of informations and did find them.

    Anyway, first I know french and US law differ a lot on this mater. There's no such thing as copyright in french law, but what could be roughly translated as "author's rights" which are divided between "moral" and "commercial" rights. Moral rights are forever held by authors who get a say in the way you use what they created, even if they don't get paid for it.

    Second, as any fan I'd really like to be able to use not only official text but also illustrations, as I've got great respect for the talented artists who did them.

    In the end I've got to get in touch with the company, who I know is a bunch of quite open minded people. If the answer's "no", at least I'd gave it a try

  9. #559

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    Final point, if meguido is really looking for Rêve de Dragon rolls, I'm going to create them in the coming weeks and will be glad to give them for MoreCore.

  10. #560
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    Quote Originally Posted by JML View Post
    Final point, if meguido is really looking for Rêve de Dragon rolls, I'm going to create them in the coming weeks and will be glad to give them for MoreCore.
    Well in that case JML I shall most certainly let you do it.
    There are two types of roll examples in MoreCore.
    The ones in /scripts are the better ones to base your rolls off.
    Holler if you get stuck.

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