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View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
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  1. #931
    skj310's Avatar
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    I would have to concur.
    I run on LX and wine, therefore I use LX folder structure. Although my testing was slightly different. I was running as FG server/hosting the session and therefore had the DOE:sound extension loaded, and all my local soundfiles use the LX folder structure. As the host, in my options I disabled sound. A player/client that runs FG on windows was connected to my instance, and he had sound enabled. Sounds would trigger and play as normal, but not on client side. With him enabling sound, and a sound event occurred in chat window, it would trigger the play of my local soundfile (because I was the host and I had all the chatstring triggers configured on my end, therefore they pointed to my localfiles).

    I never tried to figure out a way to get a soundfile on their computer to work. But in essence I don't think it can. Even with wine emulating windows folder structures, it's not really the same.

    Unless someone REALLY knows MAC well and has done experimenting, I don't think you'll find a quick answer. I suspect you might need to do some serious digging to figure things out, and let everyone know what you learned.

    For me, I can only point out what i've found using LX and Windows ... which doesn't help your situation.

  2. #932
    Thanks everyone for answers, I continue to dig and if I find something I will let you know

  3. #933
    So... I have a problem. The Sound Links do not trigger (the purple with white cleft ones) BUT if I drag and drop them into a note or onto a map they work. It's got me confused...

  4. #934
    Trenloe's Avatar
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    Info on kicking off sounds under Wine linked in this post: https://www.fantasygrounds.com/forum...l=1#post345619
    FG Wiki: How to Compile the FG Logs

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  5. #935
    Quote Originally Posted by MMOaddicted View Post
    So... I have a problem. The Sound Links do not trigger (the purple with white cleft ones) BUT if I drag and drop them into a note or onto a map they work. It's got me confused...
    So, I just ran a test. If I turn sounds "off" in my option menu and try to trigger a sound link using the purple clef it does not work. However, if I drag the link into a Note and then trigger it from there it DOES trigger the sound even with sounds "off". So, I suspect that you have sounds turned off in your option menu and when you turn it back on it should work either from the purple clef or from a note/map entry. Now as to why that is the case, that is above my paygrade!

    Hope that works for you.
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  6. #936
    So, is there any update on making this work with Mac?

  7. #937
    Quote Originally Posted by DoubleDanGaming View Post
    So, is there any update on making this work with Mac?
    As far as I'm aware the issue lies in the fact the Syrinscape does not yet have its 3rd party Integration working on the Mac.

    That, and I'm not sure if/how the URL-system the DOE: Sound uses works on a Mac.

    So, short answer: No, not yet
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
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  8. #938
    Quote Originally Posted by dulux-oz View Post
    As far as I'm aware the issue lies in the fact the Syrinscape does not yet have its 3rd party Integration working on the Mac.

    That, and I'm not sure if/how the URL-system the DOE: Sound uses works on a Mac.

    So, short answer: No, not yet
    Pity. I'm having a lot of trouble getting things set up on the Windows version through VM. It works, but intuitive, it ain't.

    On a completely unrelated note, your signature made me laugh. Well done.

  9. #939
    Quote Originally Posted by DoubleDanGaming View Post
    ...your signature made me laugh. Well done.
    You're one of the few who have said they understand it - yes, I'm a math geek
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  10. #940
    Same here.

    For those who don't get it, the mathematical nonsense phrase "√(-1) 2^3 Σ Π" is broken down like this:

    √(-1), or 'the square root of negative 1' is depicted by the letter i.
    2^3 means '2 to the power of 3', or '2 cubed'. This means 2*2*2, or 8.
    Σ has different meanings depending on context, but in this usage essentially means 'the sum of', or 'the whole'.
    Π is, of course, pi, that lovely little constant meaning the ratio of a circle's circumference to its diameter.

    This can therefore also be rendered as:

    i8ΣΠ, or "I ate the whole pie".

    Nerd humor. Get used to it.
    Last edited by DoubleDanGaming; November 25th, 2017 at 08:30.

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