Thread: MoreCore Ruleset
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November 21st, 2017, 23:01 #521Crusader
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Charecter sheet i want.jpg
This is what i am trying to create
I made this with photoshop and have been working on working with the coding to do this but I am so lost any help would be greatly appreciatedLast edited by Rosco; November 21st, 2017 at 23:25.
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November 22nd, 2017, 00:30 #522
I would start with the Pendragon theme.
Copy the contents into a new folder and then start with the extension.xml and work your way thru
There is almost zero value (and some significant work) in moving Notes, Inventory and abilities. Leave them where they are.
Rolls is already there.
You need to look at how Pendragon has replaced the spell frame of the standard MoreCore with another element and and then work out how you are going to code the (health?) bar and what its functional requirements are going to be.
Its going to require coding...
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November 22nd, 2017, 00:50 #523Crusader
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The large graphic in the center is actually a tracker for your do at each color is the next level. I will take a look at what you suggested thank you
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November 22nd, 2017, 07:11 #524Zealot
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Hi Damned,joeblack1863 I think the method you are using looks functional - do you see the need for additional support?
I don't know how popular Ubiquity is but a lot of people seem to like it. Adding the dice roll to MoreCore would be useful as it would cover all the Ubiquity settings and may help.Last edited by joeblack1863; November 22nd, 2017 at 08:12.
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November 22nd, 2017, 07:26 #525
Hi joeblack1863 can you tell me exactly what you would like to achieve?
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November 22nd, 2017, 08:22 #526Zealot
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From one of the rulesets "The Ubiquity system uses dice to resolve challenges and determine the success or failure of an action. This is done by rolling a number of dice and counting how many of them roll an even number. Each die that rolls an even number is considered a success. the more successes rolled, the better the outcome of the action."
Very simple and I found I could emulate this in MoreCore by using "/die nd2-n" This will give you the successes in the result (n is the same value for both entries). For example, roll 4 dice would be "/die 4d2-4".
The successes should be in the Text (like the /conan roll does it)
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November 22nd, 2017, 09:15 #527
Hi joeblack1863 are there ever modifiers applied?
Basically you would like it to say something like: JoeBlack uses Longlife: 3 Successes
How do you determine how many dice to roll?
Is there a target success number or does that modify the story - lots of successes mean you succeed in more fun ways?
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November 25th, 2017, 11:06 #528Crusader
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After some research and some trial and error I have begun to understand how to do this. Thank you for your direction I am headed the right way. I will have the complete collection of Zombicide seasons 1-3 and the expansions when I’m done. I am using the card deck extension as my only extension to keep it simple. Most of the work is adding all the info.
Last edited by Rosco; November 25th, 2017 at 11:38.
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November 25th, 2017, 13:06 #529
Hi Rosco There is also a (wip) MoreCore theme for Blades in the Dark out there.
Im hoping to get some feedback on it before i do any more work on it but it has a new feature (need to enable in Library) called Clocks.
Now clocks arent what you need but you might get some tips or see something in there that might work for your tracker...
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November 26th, 2017, 02:44 #530Crusader
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I like the way the clock idea works. The tracking in zombicide is player kept and what ever player has the highest is what determines the zombie spawns. I will look into that further and see if it can be adapted further to use as the gm or each player. Good stuff. I am going to start my own forum to show my progress so I don’t fill up your pages :-) but I will most definitely seek your expertise and thank you
Last edited by Rosco; November 26th, 2017 at 02:46.
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