Thread: CoreRPG - Community Extensions
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October 31st, 2017, 02:24 #81
This fits here.
MUSE - Map Unit Settings Extension
It will allow you to set the unit size of a grid/hex instead of just the standard 5ft. A lot of the older games use 10ft unit size and this will allow those DM/players to properly see distances for those maps.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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October 31st, 2017, 02:26 #82
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October 31st, 2017, 03:04 #83
I'm going to try to talk to him, I even try to fiddle but my fate of understanding makes everything more difficult, but I'll try to learn in the meantime.
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November 17th, 2017, 19:38 #84
Hi. I wasn't sure if it would be appropriate, but it appears as though there is precedence and that it is common practice to list an extension that supports multiple rulesets in each of the ruleset's extensions list.
Field Filters for All Libraries has been enhanced to specifically support the CoreRPG, the 3.5E (and PFRPG), and 5E rulesets.
Please add the "Field Filters for All Libraries" extension to the CoreRPG ruleset extensions list. Here is a link to the extension.
(I'll also put this request in to the 3.5E / PFRPG thread).
Thank you.Current Projects:
Always...
Community Contributions:
Extensions: Bardic Inspiration, Druid Wild Shapes, Local Dice Tower, Library Field Filters
Tutorial Blog Series: "A Neophyte Tackles (coding) the FG Extension".
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November 18th, 2017, 05:48 #85Adept
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I'm looking at the sound ext that and i got it working with Syrinscape, however im not a fan of Syrinscape, and was wondering is it possable or how to do it, can i get the sound file to come from my own hard drive rather than syrinscape.
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November 18th, 2017, 07:48 #86
Ask in the thread for that extension please.
The question is also answered in the thread several times.
https://www.fantasygrounds.com/forum...ound-Extension
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January 7th, 2018, 14:05 #87

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Shouldn't the two new table import extensions be added in post #1?
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March 18th, 2018, 21:50 #88
Simple set currency labels extension: https://www.fantasygrounds.com/forum...urrency-labels
FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 18th, 2018, 22:01 #89
Here are 3 CoreRPG extensions I wrote that might be useful in this list.
ReadyCheck - DM runs command /readycheck and sees ready state from each user.
WhisperDING - Plays system "ding" when player receives a private message (enable/disable in campaign settings)
MUSE - Map Unit Settings Extension - Set the map unit size to whatever is needed (10ft, 12yrd, 3m/etc)
All should work for CoreRPG and related rulesets that use it.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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April 24th, 2018, 08:55 #90
All DOEs updated with FGv3.3.5 compatible - see Post #40 for details.
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