Thread: DCC RPG Ruleset
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September 21st, 2017, 15:28 #311
I love the steady improvements you have been making!
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October 7th, 2017, 15:24 #312
Release v3.0.1
Updates (mostly mirroring FG v3.3.3)
- Sub-frames in combat tracker were overlapping field labels. Fixed.
- Extra fields added to Item sub-list and NPC sub-list windows when button pressed again before closing window. Fixed.
- Added multiple fields to class records with plans for continued development and possible drag-and-drop functionality.
screenshot0002.png
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October 8th, 2017, 04:49 #313
Thanks for the update.
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October 28th, 2017, 12:21 #314
Release v3.0.2
Drag-and-drop classes onto the 'Class & Level' section of the character sheet to add a level, roll random hit points, and auto-populate Skills, Features, Proficiencies, and Languages.
screenshot0004.jpg
screenshot0006.jpg
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October 28th, 2017, 14:49 #315
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October 29th, 2017, 02:58 #316
Thanks, damned!
I should add that the class feature 'Languages' for wizard and demi-human classes will parse correctly if you enter/paste the text exactly as it appears in the rule book. Also, if you enter the thief skills exactly as I have in the screenshot, the relevant ability modifiers will auto-populate in the skill list as well.
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October 29th, 2017, 03:29 #317
So don't cut and paste from the PDF for thief skills, list them as per your screenshot? The rulebook has a paragraph that starts with "A thief can pick lock ...". Don't cut and paste it, list it like your example?
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October 29th, 2017, 03:41 #318
I've never played or looked at this ruleset but I just wanted to say what you're working on here is pretty impressive IMO.
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- John Diefenbaker
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October 29th, 2017, 05:14 #319Warrior-Priest
- Join Date
- Sep 2008
- Posts
- 36
Thanks for the awesome work on this ruleset, between this and Crawler's Companion my life as a DCC GM is almost too easy.
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If you can't do something well, have fun doing it badly.
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October 29th, 2017, 12:36 #320
Yes, list only the names as skill proficiencies - the order isn't important, but I think capitalization does matter if you want the ability mods to populate correctly. I pasted the paragraph you are referencing in the 'Thieving Skills' feature. In 5E, I believe the skill descriptions are pulled from the Library, but that is more complicated in an unlicensed (but free!) ruleset. I plan to continue working on it.
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