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Thread: DCC RPG Ruleset

  1. #311
    Myrdin Potter's Avatar
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    I love the steady improvements you have been making!
    Ultimate License. Running Cyberpunk Red and Mothership. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044

  2. #312
    leozelig's Avatar
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    Release v3.0.1

    Updates (mostly mirroring FG v3.3.3)
    • Sub-frames in combat tracker were overlapping field labels. Fixed.
    • Extra fields added to Item sub-list and NPC sub-list windows when button pressed again before closing window. Fixed.
    • Added multiple fields to class records with plans for continued development and possible drag-and-drop functionality.


    screenshot0002.png

  3. #313
    Myrdin Potter's Avatar
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    Thanks for the update.
    Ultimate License. Running Cyberpunk Red and Mothership. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044

  4. #314
    leozelig's Avatar
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    Release v3.0.2

    Drag-and-drop classes onto the 'Class & Level' section of the character sheet to add a level, roll random hit points, and auto-populate Skills, Features, Proficiencies, and Languages.

    screenshot0004.jpg

    screenshot0006.jpg

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  6. #316
    leozelig's Avatar
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    Thanks, damned!

    I should add that the class feature 'Languages' for wizard and demi-human classes will parse correctly if you enter/paste the text exactly as it appears in the rule book. Also, if you enter the thief skills exactly as I have in the screenshot, the relevant ability modifiers will auto-populate in the skill list as well.

  7. #317
    Myrdin Potter's Avatar
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    So don't cut and paste from the PDF for thief skills, list them as per your screenshot? The rulebook has a paragraph that starts with "A thief can pick lock ...". Don't cut and paste it, list it like your example?
    Ultimate License. Running Cyberpunk Red and Mothership. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044

  8. #318
    JohnD's Avatar
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    I've never played or looked at this ruleset but I just wanted to say what you're working on here is pretty impressive IMO.
    "I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."

    - John Diefenbaker

    RIP Canada, February 21, 2022

  9. #319
    Thanks for the awesome work on this ruleset, between this and Crawler's Companion my life as a DCC GM is almost too easy.
    -----------
    If you can't do something well, have fun doing it badly.

  10. #320
    leozelig's Avatar
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    Quote Originally Posted by Myrdin Potter View Post
    So don't cut and paste from the PDF for thief skills, list them as per your screenshot? The rulebook has a paragraph that starts with "A thief can pick lock ...". Don't cut and paste it, list it like your example?
    Yes, list only the names as skill proficiencies - the order isn't important, but I think capitalization does matter if you want the ability mods to populate correctly. I pasted the paragraph you are referencing in the 'Thieving Skills' feature. In 5E, I believe the skill descriptions are pulled from the Library, but that is more complicated in an unlicensed (but free!) ruleset. I plan to continue working on it.

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