Starfinder Playlist

View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
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  1. #911
    Quote Originally Posted by dulux-oz View Post
    Sorry, do you mean "Tooltips": where some sort of information is displayed when the mouse is positioned (hovered) over the SoundLink?

    If that's what you mean, then I'll look into it, OK? If not, then what do you mean?

    Cheers
    That's precisely what I meant! I organize some sounds like directly into the map (I know you advise against it ) and sometimes it's hard to remember what is what. Thanks a bunch.

  2. #912

    Join Date
    May 2013
    Location
    East Coast USA.
    Posts
    970
    Quote Originally Posted by Rilmarion View Post
    https://cdn.discordapp.com/attachmen...0/Untitled.jpg

    If I do that, it doesn't work. It stop working as soon as I put the third trigger of hit on. With just the first trigger or the first and second, it plays the sound when ever the first line is seen in chat:

    [ATTACK (M)] Dagger

    But when I add that third line, it no longer plays the sound, on a HIT or MISS.
    Can you post a screen shot of the chat window, that shows what the output looks like that you are trying to trigger off of?

  3. #913
    Quote Originally Posted by seycyrus View Post
    Can you post a screen shot of the chat window, that shows what the output looks like that you are trying to trigger off of?
    chatview.png

    If you looked at the attached file, I rolled a dagger attack twice.

    The first one is when the Player (me joined table as a player using the join Localhost) rolls. It shows the Attack Result first on a line, then the Attack Type second on a new line.


    The second one is Me rolling the attack through the DM window, be it that player or a NPC. When I the DM roll, it shows the Attack Type on first line, then Attack Result on second line.

  4. #914
    Quote Originally Posted by kmfdm View Post
    Ok starting a new Campaign started setting up sounds, but no Chat-Sounds work on Rolls.
    I was confused so I reloaded my old campaign and those don't work either now.
    But If I type in the trigger to Chat it does work.
    Am I missing something?

    Tried reloading the extensions but nothing works now.

    Screenshot of Chat-Sound Triggering

    Example of Chat Trigger I can't get to work
    Quote Originally Posted by Gwydion View Post
    Make sure you have show results on and show roll totals. Otherwise it won't work.
    I have both of those options on, but I still have the exact same problem - typing triggers in a chat bubble works, while the same triggers from dice rolling do nothing. Any other ideas?

  5. #915
    Quote Originally Posted by TimeForAPint View Post
    I have both of those options on, but I still have the exact same problem - typing triggers in a chat bubble works, while the same triggers from dice rolling do nothing. Any other ideas?
    Whenever something shows a "?" in front of it, it is not being sent over the internet to the players. So, your first one that says "does not work" has a ? in front of it which is why it doesn't work. I think in this case since you are testing it from the character's sheet as the GM, FG consider it a "GM roll". In options in FG under "Game (GM), if Chat: show GM rolls is set to "off" (which mine are), then your rolls will NOT trigger sounds but the player rolls will if they roll from their character sheet. Hope that makes sense....
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  6. #916
    That makes good sense, and good info on the ?. In my case, though, I have a separate client connected, so I'm sure(?) I am sending it over the internet. Here's my ss

    [ATTACH=CONFIG]roll not working ss[/ATTACH]

    I tried as the player, as the GM using the player, but only the chat bubble produces sound.
    Attached Images Attached Images

  7. #917
    Quote Originally Posted by TimeForAPint View Post
    That makes good sense, and good info on the ?. In my case, though, I have a separate client connected, so I'm sure(?) I am sending it over the internet. Here's my ss

    [ATTACH=CONFIG]roll not working ss[/ATTACH]

    I tried as the player, as the GM using the player, but only the chat bubble produces sound.
    Ok. Now I'm speculating a bit here, but based on your screenshot can you try something? In the option that says "Chat: Set GM voice to active CT", you have it set to "on". The default (and what I use) is "off". Can you toggle that option off and try again? I'm not 100% positive this is the issue but it is possible that it is.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  8. #918
    No dice (get it). I have actually tried pretty much every permutation of those settings possible and none seems to make a difference. This must be something simple.

  9. #919
    Darnit. I must be missing something easy too. Let me keep thinking about it. We know things are working because it is picking up the chat bubble for sounds which is good. Can you post the sound trigger itself so I can look at that as well? I assume it is just "Longsword" but would like to look at it.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  10. #920
    Quote Originally Posted by Gwydion View Post
    Darnit. I must be missing something easy too. Let me keep thinking about it. We know things are working because it is picking up the chat bubble for sounds which is good. Can you post the sound trigger itself so I can look at that as well? I assume it is just "Longsword" but would like to look at it.
    Hah! Ok so because I made my trigger very generic ("Longsword") it was being overridden by other, more specific ones ("[ATTACK (M)] Longsword") (I think) for which I didn't have a valid sound string set up. Apparently if multiple sounds have the same trigger, they don't all play. Not sure how it chooses which one to play, but that's what was happening with me.

    Once I got that sorted, they're working fine. Really appreciate your help!

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