View Poll Results: How should Autosounds Trigger?
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Multiple Choice Poll.
Thread: DOE: Sound Extension
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October 23rd, 2017, 01:47 #901Warrior-Priest
- Join Date
- Feb 2017
- Posts
- 32
Hey Dulux, is it possible to enable "hovering" titles on mouse hover for the sound links themselves?
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October 23rd, 2017, 02:34 #902
Sorry, do you mean "Tooltips": where some sort of information is displayed when the mouse is positioned (hovered) over the SoundLink?
If that's what you mean, then I'll look into it, OK? If not, then what do you mean?
CheersDulux-Oz
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October 24th, 2017, 22:37 #903Crusader
- Join Date
- Sep 2017
- Posts
- 23
Is there any way to incorporate my own sounds into this? Either through the extension or to add them to my Syrinscape installation?
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October 24th, 2017, 23:18 #904Zealot
- Join Date
- Oct 2007
- Posts
- 86
Okay, been searching and I can't seem to find the answer to this, or may just be missing it totally.
So if the chat output I am triggering off of is the following:
How or can I set up the triggers so that when a dagger is making attack, it plays SOUND A if the attack HIT, SOUND B if it misses, SOUND C if it's CRITS, SOUND D if it AUTOMATICALLY MISSES?Code:[ATTACK (M)] Dagger Attack [27] -> [at Stoken Arro] [HIT]
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October 25th, 2017, 01:11 #905Grand Patriarch
- Join Date
- May 2013
- Location
- East Coast USA.
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- 970
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October 25th, 2017, 01:12 #906Grand Patriarch
- Join Date
- May 2013
- Location
- East Coast USA.
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- 970
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October 25th, 2017, 02:14 #907Zealot
- Join Date
- Oct 2007
- Posts
- 86
https://cdn.discordapp.com/attachmen...0/Untitled.jpg
If I do that, it doesn't work. It stop working as soon as I put the third trigger of hit on. With just the first trigger or the first and second, it plays the sound when ever the first line is seen in chat:
[ATTACK (M)] Dagger
But when I add that third line, it no longer plays the sound, on a HIT or MISS.
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October 25th, 2017, 02:37 #908
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October 25th, 2017, 02:59 #909Zealot
- Join Date
- Oct 2007
- Posts
- 86
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October 25th, 2017, 03:33 #910
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