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August 19th, 2017, 17:13 #31
There will, likely, be a 3rd party Starfinder RD before the official one launches...
This one has a landing page, but isn't operational yet:
https://www.starfindersrd.com/
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August 23rd, 2017, 01:45 #32
Is there any plans on a Ruleset for Stafinder in the near future?
I started playing around with one, Going to be fun re-doing the Armor Class systemLast edited by Samarex; August 23rd, 2017 at 01:50. Reason: Added Attachment
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August 23rd, 2017, 02:20 #33Paul Grosse
PCGen BoD
PR Silverback
Autobackup Batch file, Always ALWAYS backup your data. Remember to follow the 3-2-1 rule!
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August 23rd, 2017, 04:11 #34
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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August 23rd, 2017, 23:43 #35
- Join Date
- Feb 2016
- Location
- North San Diego County
- Posts
- 158
Talen ran a successful session of Into the Unknown last night. There were some places which could have been improved on, but all in all, even considering how new all of us were (my first play session, and I've only GMed half of a scenario), we had a good time and it was surprisingly smooth.
(Best part of it? Nobody was arrogantly spouting off rules like the other players were morons...instead we were all working together to look things up as they arose. Ah, if that would only last....LOL.)Corwynn Maelstrom (a.k.a. Mathew)
Ultimate License
Presently developing an unannounced RPG
Gaming since '80 (starting with Holmes D&D)—hardened veteran...get off my lawn!
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August 25th, 2017, 00:26 #36
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August 26th, 2017, 00:33 #37
- Join Date
- Feb 2016
- Location
- North San Diego County
- Posts
- 158
I assume nobody missed it, but it was confirmed today that there's active development on SF for FG, so an official Smiteworks version of the ruleset is going to be published. It is, however, not something they're giving an ETA on as of yet. Fortunately, even if it's not THE prettiest, FG is fairly functional using the existing rulesets and the information in this thread.
Anyone interested in dipping into the game there are open slots available next Wednesday.Corwynn Maelstrom (a.k.a. Mathew)
Ultimate License
Presently developing an unannounced RPG
Gaming since '80 (starting with Holmes D&D)—hardened veteran...get off my lawn!
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September 1st, 2017, 04:46 #38
hey peeps
https://www.starfindersrd.com/FGU Standard License Holder.
Currently Running:
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September 13th, 2017, 04:12 #39
I Started working on this when it came out, but gave up when I got to the AC part. But with your ideas above I continued. Still working on it but here is what I got so far.
Resolve- Used Hero Point as you stated.
HP/Stamina/TempHP
Added Stamina Box.
edited script to take damage in order TempHP-Stamina-Wounds
[As seen in the Attachments]
I still have to get Stamina added to the CT and Mini sheet then going to work some on the Main and Combat Tabs to adjust for the Touch Attach for Energy AC. Just mainly Labels and such so its less confusing.
[*]Use the "Touch" mechanic in the ruleset to indicate energy attacks - thus the (N)PC must be setup such that their normal AC is their KAC and their touch AC is their EAC. Attacks that target EAC should be setup to be touch attacks.Last edited by Samarex; September 13th, 2017 at 05:09.
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September 13th, 2017, 08:04 #40
Got the Combat tab and Character Mini sheets Done
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