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  1. #131
    @spite,

    Just tested dragging whispers and story text into a player note without any issues. Can you provide me steps to recreate?

    I tried in both PFRPG (shown below) and 4E.

    Thanks,
    JPG
    Attached Images Attached Images

  2. #132
    RE: Whispers: No extensions (I even turned off wood theme) BUT it is an existing campaign from live version? Did you (the GM) drag it or is that the player client? The player client is the one having issues for me.
    RE: Item distribution: Just tried to recreate this in a tester campaign but it works. Seems to be happening only in the live-previous campaign too. Not sure what's causing it, but will try again later today.

  3. #133
    Ikael's Avatar
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    SavageWorlds ruleset related updates

    • [Feature] Host can browse remaining cards from decks. Access by right clicking on Card deck tool
    • [Feature] New option to define how many Joker cards are in the deck (options: 0, 1, 2, 4)
    • [Feature] Number of attacks can be set with right click menu
    • [Bug] Modifierstack did not affect pending damage entries. Fixed
    • [Dev] Maximum trait die acing count can be defined


    Deadlands: Reloaded related updates
    • [Module] Attack type and range added to Marshel's Handbook NPCs
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  4. #134
    Ikael's Avatar
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    SavageWorlds ruleset related updated

    • [Feature] Dramatic Tasks tracker feature added to CT
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  5. #135
    Updates

    • [CoreRPG+] Added note to campaign setup wizard regarding access to purchased data.
    • [5E/4E/PFRPG/3.5E/d20M] Healthy condition check option added to IF and IFT clauses for effects.
    • [5E] When damage applied by spell after successful save for half damage by target, the target will be untargeted to support follow-on effects due to failed saves.
    • [5E] Added faerie fire spell parsing exception handling.
    • [PFRPG/3.5E] Magic immunity now translates to "IMMUNE: spell" effect.
    • [PFRPG/3.5E] Hardness # now translates to "DR: # all; RESIST: # all" effect.
    • [4E] Adjusted effect expiration summary in CT.
    • [CoreRPG+] Whispers were not able to be dragged to text fields. Fixed.
    • [CONVERTER][PFRPG/3.5E/SW] Descriptions with ampersands would cause a conversion error. Fixed.
    • [5E] Item forge button missing. Fixed.
    • [5E] Weight for items in DLC modules would not display in item detail windows when using official 5E theme. Fixed.


    JPG

  6. #136
    Moon, I just updated and that silly update button is stuck lit up
    FGU Standard License Holder.

    Currently Running:

  7. #137
    You may have updated mid-stream. Is it still lit up after you update again?

    Edit: Nvm, I know what's happening, give me a bit.

    JPG

  8. #138
    Can you try it now?

    Thanks,
    JPG

  9. #139
    Quote Originally Posted by Moon Wizard View Post
    Can you try it now?

    Thanks,
    JPG
    Not the fellow that reported the problem but I just patched and it worked with one pass. Seems good to me.
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  10. #140
    Trenloe's Avatar
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    Quote Originally Posted by Moon Wizard View Post
    • [PFRPG/3.5E] Hardness # now translates to "DR: # all; RESIST: # all" effect.
    This is great. However, hardness of 20 or less is overcome by adamantine weapons. Is there plans for logic to have DR: # adamantine for hardness of 20 or less?
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