Thread: Test Release v3.3.2
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August 6th, 2017, 05:28 #91
Something with the grouplist seems to be a bit off on the sorting by name?
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August 6th, 2017, 06:48 #92SmiteWorks
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Updates (from Ikael)
- [SW] Combatants can be targeted without need to assign their tokens on map
- [SW] Minor combat tracker layout and functionality updates
- [SW] Fixes to SW Deluxe GM Guide module
- [SW] Fixes to SW Deluxe Player Guide module
- [SW] Skill was not detected if it had hyphen in its name. Fixed.
- [SW] Force against Parry feature did not work. Fixed.
JPG
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August 6th, 2017, 06:53 #93SmiteWorks
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@celestian,
The grouped list only sorts groups currently, and the group order can be defined and falls back to alphabetical. The items don't sort at all currently. It outputs the records in the order they are defined in the data sources. This allows armor tables to be defined in the order they are printed. Based on this example, I'm thinking I need to add sort ordering options (by name by default; but allow options like sort by ascending AC, then by name, for the armor listing.)
Regards,
JPG
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August 7th, 2017, 00:18 #94
I don't know if this is just me but... the player version of the items list.... I tweaked it and had it only list the "identified" items in those lists.
Just copied the same button template and added _player (button_item_weapons_player, button_item_armor_player) and then added this to the filter for weapon and armor.
It should only filter for that if the ID flag is enabled.Code:if OptionsManager.isOption("MIID", "on") then table.insert(rList.aFilters, { sDBField = "isidentified", vFilterValue = 1 }); end
Probably could just check for User.isHost instead of 2 templates.
Not sure if this useful but I thought I'd throw it out there. My players would just see a lot of "Gold Ring" for magic rings or "Wand" or "Unidentified items" for non-IDd items.
Also, the grouplists from the npc/items have the shortcuts (unlike the ref manual with a <source>).---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
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August 8th, 2017, 02:22 #95SmiteWorks
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Hmm, good point. I'll look at adding that to the built in lists.
Cheers,
JPG
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August 8th, 2017, 05:07 #96---
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August 8th, 2017, 23:59 #97
Question, didn't the "eye" for hidden/shown used to be clickable in the combat tracker on effects?

This is not specific to 3.3.2 btw.
Maybe I'm thinking of something else but it sure would be useful if the eye wasn't behind the number there so I could toggle the effect hidden or not.---
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August 9th, 2017, 00:02 #98Celestial Paragon
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That field is the turn order the effect decrements on, IIRC. To make an effect hidden from the players, change the visibility to GM, like your first line has ("IMMUNE: acid").
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August 9th, 2017, 00:03 #99FG Wiki: How to Compile the FG Logs
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August 9th, 2017, 00:08 #100---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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