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View Poll Results: How should Autosounds Trigger?

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49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
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  1. #811
    Quote Originally Posted by Ken L View Post
    Either way I can't use it as it appears to be somewhat OS specific.
    Sorry. Do you mean the DOE:sound ext is OS specific or tabletop audio? My only point is if the DOE:sound ext works for you u can use it to trigger sounds located on your hard drive. Tabletop audio was just a suggestion and there should be others like battlebards that might work for you.
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  2. #812
    I was referring to this extension and syrinscape together, I can confirm on my system it will not play the sound using a direct file path. I'm interested in how MAC users fare here. Either way I already have a sound platform but the auto-sound was interesting.

  3. #813
    Quote Originally Posted by Ken L View Post
    I was referring to this extension and syrinscape together, I can confirm on my system it will not play the sound using a direct file path. I'm interested in how MAC users fare here. Either way I already have a sound platform but the auto-sound was interesting.
    Got it.
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  4. #814
    LordEntrails's Avatar
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    Dulux or someone else can jump in here, but I think both this extension and the DOE: OLE extension both use OLE (Object Linking and Embedding) protocols, which is a Microsoft technology. I don't think Linux or Mac support OLE's, or at least not without doing something extra.

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  5. #815
    Trenloe's Avatar
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    Quote Originally Posted by Ken L View Post
    Either way I can't use it as it appears to be somewhat OS specific.
    See here: https://www.fantasygrounds.com/forum...255#post337255

    And here: https://www.fantasygrounds.com/forum...l=1#post345366

    For info on kicking off sounds on the local hard drive in Linux. It might give you some ideas.
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  6. #816
    Ah, windows command scripts. Now that is crafty using wine-browser though. A good workaround, for the auto-sounds as there's only a handful of them. The remainder I'll continue with my audio server.

  7. #817
    Still Can't figure a way to sound string hit, misses and criticals...

  8. #818
    I bought the Fantasy Ground Sounds .mod file from DMSGuild. I did everything I was supposed to do. I put it in the .mod file section. I put the DOE extensions in the extensions folder. I clicked sounds for the tabs and opened up the library and turned on sounds from the option tab. When I press the chat sound purple button I get no sounds. I was wanting to test it out to see if I did it right.

  9. #819
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    Quote Originally Posted by theexxman View Post
    I bought the Fantasy Ground Sounds .mod file from DMSGuild. I did everything I was supposed to do. I put it in the .mod file section. I put the DOE extensions in the extensions folder. I clicked sounds for the tabs and opened up the library and turned on sounds from the option tab. When I press the chat sound purple button I get no sounds. I was wanting to test it out to see if I did it right.
    Did you "turn on" the extensions for DOE base and DOE sound on the FG load screen? Also, did you open the sound module in the library?
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  10. #820
    Quote Originally Posted by rob2e View Post
    Did you "turn on" the extensions for DOE base and DOE sound on the FG load screen?
    Yes.
    Quote Originally Posted by rob2e View Post
    Also, did you open the sound module in the library?
    Yes. When I opened up the Sound tab and went to the Chatsounds and selected Acid Splash, as an example, and pressed the purple button with the music symbol no sound. When I tried to put the trigger exactly how it was worded no sound.

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