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  1. #401
    I can share modules in Library. Calendar don't work.

  2. #402
    I have been known to be prone to user-error, but this time I have the modules set to share and it still won't show up on player clients. So can your players drag and drop the links?

  3. #403
    FG Battlemaps also does not work. The heading "Maps & Images" appears but does nothing when clicked.

  4. #404
    Trenloe's Avatar
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    Quote Originally Posted by Archlyte View Post
    I have been known to be prone to user-error, but this time I have the modules set to share and it still won't show up on player clients. So can your players drag and drop the links?
    Ask one of the players to provide a screenshot of the module activation screen (not the library). So we can see what modules they have available.

    Quote Originally Posted by Archlyte View Post
    FG Battlemaps also does not work. The heading "Maps & Images" appears but does nothing when clicked.
    Correct, it doesn't work. Since FG v3.3.0 the module format has changed, a lot of modules will use the old/both formats so can be used, but some made purely for v3.3.0 won't be fully accessible. I'm not going to update the current ruleset for this, it will have to come with a CoreRPG conversion of the EotE ruleset, which won't be
    until next year (it's a massive task).
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  5. #405
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    For the FG battlemaps, you can make the coloured tab appear in the Images data list by editing the module db.xml file in Combat_Battlemaps.mod. Change the <image> tag on line 3 to <images> (and remember to change the closing tag too).

    Do this in a copy of the file, and change the filename and <name> in the definition.xml file so you don't break the module for CoreRPG based rulesets and confuse which is which.
    Last edited by Trenloe; July 18th, 2017 at 19:12.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  6. #406
    Quote Originally Posted by Trenloe View Post
    For the FG battlemaps, you can make the coloured tab appear in the Images data list by editing the module db.xml file in Combat_Battlemaps.mod. Change the <image> tag on line 3 to <images> (and remember to change the closing tag too).

    Do this in a copy of the file, and change the filename and <name> in the definition.xml file so you don't break the module for CoreRPG based rulesets and confuse which is which.
    Ok cool. I don't blame you for not updating the whole thing lol, and again I am soo thankful for this ruleset. I am just trying to figure out how to add functionality where I can. The calendar is more important to me, any guesses on what that might be about? Just general thoughts?

  7. #407
    Trenloe's Avatar
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    Quote Originally Posted by Archlyte View Post
    The calendar is more important to me, any guesses on what that might be about? Just general thoughts?
    The calendar is CoreRPG functionality. It's not just a module, there's a bunch of code required.

    I recommend you track dates in a story entry.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  8. #408
    Is there a way I can lock the map position? Whenever I try to move tokens I end up moving the map screen by mistake. This is especially the case with space fighter tokens that are shaped in odd ways.

  9. #409
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    Quote Originally Posted by Camasi View Post
    Is there a way I can lock the map position? Whenever I try to move tokens I end up moving the map screen by mistake. This is especially the case with space fighter tokens that are shaped in odd ways.
    Nope, the map position can't be locked.

    You need to make sure you click on the actual image part of the token, and not transparency. You can help with this by giving the tokens some form of background (i.e. like a pog style token).
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  10. #410
    Is there a way to add Auto advantage/threats/success/failures?

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