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View Poll Results: How should Autosounds Trigger?

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49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
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  1. #801
    skj310's Avatar
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    Quote Originally Posted by Trenloe View Post
    One thing to try in Linux is to setup a Windows command file to play each music file - a bit of a faff, but it seems to work.

    @skj310 - On your Linux drive, create a text file gun-shot3.cmd

    Edit this file in a text editor and have one line: winebrowser /home/skj310/Music/DnD/gun-shot3.mp3

    winebrowser passes the second argument to Linux and Linux will decide the best application to play the .mp3 file.

    Then you can use the full path to the gun-shot3.cmd in the /openwindow url command to test - and, hopefully, this will be the same path to use within DOE: Sound - i.e. the path to the .cmd file, don't include the test /openwindow url - just what comes after that.

    EDIT:

    Probably a better longer term solution would be to install a lightweight web server on the Linux box and put the audio files onto this. Then you could use a HTTP URL in DOE: Sound to player the audio through your browser.
    I just thought I'd add a new piece/discovery onto this conversation with TRENLOE about using LX. I figured another way that works quite well within the above discussed .cmd file:
    wineconsole cmd /c start /unix /usr/bin/vlc file:///home//skj310//Music//DnD//gun-shot3.mp3

    The only part is to remember that you've setup VLC to run with just 1 instance. I make this point because I now use 2 type of cmd files:
    1) uses winebrowser as already discussed, which will launch the default LX music player - I use this structure to play my soundeffect files that are linked with chatsounds
    2) uses wineconsole as mentioned in this post, which launches VLC - I use this player for background musc, or ambiance sounds (sound links within story entries, locations, and NPC sheets)

  2. #802
    skj310's Avatar
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    Sorry to annoy Dulux-Oz, but did you see this post https://www.fantasygrounds.com/forum...35#post342535?
    Hey there Dulux-Oz ... time to send you some grief, and this time related to magic characters. You story intro for the magic characters mentions the "ChatBox" so I am thinking that using magic characters will allow me to search for patterns that span individual strings? For example:
    Code:
    %[CAST%].*%[MISS%]
    What am I doing with the above? Well I've setup a crap tonne of local sounds that are working excellent and I'm piping them to discord swimmingly ... but now I'm wanting more! What I'm thinking is to add in a generic MISS/FAIL sound for melee, for range, for spells. So I was thinking I can only do this using the magic characters and spanning usually 2 or 3 chatstrings. I've got some experience with pattern matching but clearly not adequate, and so i was hoping that you might be able to assist?

    I am thinking that ought to span a couple lines of chatstrings. But unfortunately I am pretty sure that I've my pattern syntax wrong.

    For a SPELL miss I'm looking at the following 3 chatstrings:
    Code:
    <font color="#660066">PlayerName: [CAST] Shocking Grasp [at Adult Gold Dragon]</font><br />
    <font color="#660066">PlayerName: [ATTACK (M)] Shocking Grasp</font> [1d20+2 = 16]<br />
    <font color="#660066">Attack [16] -&#62; [at Adult Gold Dragon] [MISS]</font><br />
    For a RANGE miss I'm looking at the following 2 chatstrings:
    Code:
    <font color="#660066">PlayerName: [ATTACK (R)] Longbow</font> [1d20+4 = 8]<br />
    <font color="#660066">Attack [8] -&#62; [at Adult Gold Dragon] [MISS]</font><br />
    I just wanted to see if you had a bit of time to help me work out using magic characters? A solid example will be most excellent!

  3. #803
    Sorry sk, busy and down with the flu at the moment - will get back to you as soon as I can, but it won't be soon.

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
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    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

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  4. #804
    Erin Righ's Avatar
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    Ick flu is serious, especially in the winter, take her easy and get lots of rest mate

  5. #805
    LordEntrails's Avatar
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    Quote Originally Posted by Erin Righ View Post
    Ick flu is serious, especially in the winter, take her easy and get lots of rest mate
    Winter? But it's 110 DegF here. Definitely summer!

    Oh wait, is that my Ego/American centric, the world revolves around me, bias showing through?

    But yea, rest up Dulux! I don't want to get up at 2am Sunday just to find you are too sick to kill us off!!

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
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  6. #806
    Quote Originally Posted by LordEntrails View Post
    I don't want to get up at 2am Sunday just to find you are too sick to kill us off!!
    Won't be me that kills you off - the flu, maybe... or the Sathar... but not me <innocent halo shining around me head />
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  7. #807
    I wish there was the ability to use one's own sounds. I know syrinscape has the soundset creator but that's on a SaaS model. Not sure I want to rent the ability to use my own mixed sounds. Here's the off chance unity has some kind of native sound support (probably not).

  8. #808
    Quote Originally Posted by Ken L View Post
    I wish there was the ability to use one's own sounds. I know syrinscape has the soundset creator but that's on a SaaS model. Not sure I want to rent the ability to use my own mixed sounds. Here's the off chance unity has some kind of native sound support (probably not).
    Hey Ken. I actually use sounds I've purchased also or downloaded from tabletop audio. Although I donated to tabletop it is free. Once you download them u can trigger them using the dulux-oz doe sound extension by pointing to the proper url on your computer. Works like a charm! Point is you don't have to use syrinscape.
    Last edited by Gwydion; July 8th, 2017 at 22:22.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  9. #809
    To be clear I use syrinscape too as I love it but use other sounds too.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  10. #810
    Either way I can't use it as it appears to be somewhat OS specific.

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