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View Poll Results: How should Autosounds Trigger?

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  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
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  1. #791
    Myrdin Potter's Avatar
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    I did try different delays, will try even longer ones. The problem may be that the spoken words go on a bit and the explosion is pretty quick,
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  2. #792
    Quote Originally Posted by Myrdin Potter View Post
    I did try different delays, will try even longer ones. The problem may be that the spoken words go on a bit and the explosion is pretty quick,
    So which two sounds are you using (the actual Syrinscape Soundset:Sound_Name(s))?
    Dulux-Oz

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  3. #793
    Myrdin Potter's Avatar
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    Erzen - Male wizard

    Speak fire of death

    fireball

    I want speak fire of death to go first and then fireball.
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  4. #794
    Try these settings (they work for me) - that's a ChatSound Entry and a SoundEntry - the Chatsound Entry is "Speak Fire Of Death" with the name changed.

    Also, don't forget to hit the green "+" button whe you make a change, etc.

    (The Cha

    Attachment 19577
    Dulux-Oz

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  5. #795
    Myrdin Potter's Avatar
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    I will sleep and try it again tomorrow. I am getting exactly the same result even if I follow what your screen shot looks like, explosion sound and then the words.
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  6. #796
    Oops. Deleted as I saw what I responded to was already answered... P
    Last edited by Gwydion; June 28th, 2017 at 14:12. Reason: I'm an idiot
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  7. #797
    Myrdin Potter's Avatar
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    I was able to get the sounds to chain properly once I started from scratch.

    I have another question.

    I have been building sounds in my main campaign folder since the sound extension first came out and things were not exportable.

    Now I can export miniboards and chat sounds and auto sounds. However, the sound set-up tab and the master sound tab does not export.

    Since I only added delays to a few sounds, that did not seem like a big deal to me. I just dragged the delayed sounds to the miniboards and then exported and then used that sound (from the miniboard) in the chat sounds where I wanted to chain them.

    It seems the delay setting does not export? Or maybe when you drag to the mini-board, the delay does not copy over?
    Last edited by Myrdin Potter; June 28th, 2017 at 22:34.
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  8. #798
    Quote Originally Posted by Myrdin Potter View Post
    It seems the delay setting does not export? Or maybe when you drag to the mini-board, the delay does not copy over?
    I don't know - I've never noticed it one way or the other. Let me take a look and I'll fix it if it needs fixing.

    And yes, only Miniboards, Chatsounds and Autosounds are exportable - this is due to the way the FG-engine handles exports and the way I had to "hack" the URL system to get sounds to play. There's a fuller explanation somewhere in this thread (but I'm too lazy to go hunting for it )

    Cheers

    Cheers
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  9. #799
    Myrdin Potter's Avatar
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    As far as I can tell, if I create a sound and have a delay, the link in the master sounds tab has the delay, but if I copy that to a miniboard the delay goes away.
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  10. #800
    Picked up your SoundLink library from DM Guild tonight! Looking forward to trying it out soon.

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