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View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
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  1. #751
    Quote Originally Posted by Trenloe View Post
    In case you didn't know, there is a free to use community TeamSpeak server. Information here: https://www.fantasygrounds.com/forum...mSpeak3-Server It has the music codec enabled - make sure you use that when creating a sub-channel for your use to maximise the sound/music quality.
    I didn't know that. Thanks. I'll check it out.

  2. #752
    Music links do not work. I create links with Syrinscape strings, following the instructions, but when I click the purple button, nothing happens. I tested with soundcloud urls too, same problem =(

    FG version 3.3.1
    Ruleset: D & D 5E
    DOE Base Extension 3.0
    DOE Sound Extension 4.0

    I tested using only these two extensions and no active modules.

  3. #753

    Join Date
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    Did you turn "Sound" on in the options menu?

  4. #754
    Quote Originally Posted by GainunX View Post
    Music links do not work. I create links with Syrinscape strings, following the instructions, but when I click the purple button, nothing happens. I tested with soundcloud urls too, same problem =(

    FG version 3.3.1
    Ruleset: D & D 5E
    DOE Base Extension 3.0
    DOE Sound Extension 4.0

    I tested using only these two extensions and no active modules.
    Have you turned on Sounds in the FG Options?

    Edit: Damn! Ninja'd again!
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


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  5. #755
    Quote Originally Posted by GainunX View Post
    Music links do not work. I create links with Syrinscape strings, following the instructions, but when I click the purple button, nothing happens. I tested with soundcloud urls too, same problem =(

    FG version 3.3.1
    Ruleset: D & D 5E
    DOE Base Extension 3.0
    DOE Sound Extension 4.0

    I tested using only these two extensions and no active modules.
    UPTADE Partially solved. The links in the soundboard do not always work, but sometimes they work (I do not know why), but if I add the links in a story entry or in an image they function normally o.O

  6. #756
    Quote Originally Posted by dulux-oz View Post
    Have you turned on Sounds in the FG Options?

    Edit: Damn! Ninja'd again!
    It looks like this was because I changed my campaign to test and it worked. Thank you, everything is ok now =)

  7. #757
    Myrdin Potter's Avatar
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    Is there a list of standard chat phrases that are generated? Slowly building up chat sounds linked to sounds I own and if there was a standard list somewhere it would save me some time.
    Ultimate License. Running Cyberpunk Red and Mothership. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044

  8. #758
    Quote Originally Posted by Myrdin Potter View Post
    Is there a list of standard chat phrases that are generated? Slowly building up chat sounds linked to sounds I own and if there was a standard list somewhere it would save me some time.
    Exactly THIS is the problem I'm facing right now..... So I started using the extension 2 days ago and the first thing I thought was exactly this. So, imagine you spend like 1,056 years in the mortal world making a chat sound for each spell in the spell list and for all the possible weapon attacks that have a sound like dagger attack, sword attack, bow attack, etc. Even some special skills like opening a lock, etc. You then have every sound work flawlessly for all the attacks and so on....

    So here are my questions:
    1. Is there a way to BACKUP all the chatsounds, autosounds, etc. you have created for a campaign? Because I did some testing and it appears to be campaign specific.
    2. Is there a file or something that I can download that has this "backup" (in case it is possible) so that I can save 1,056 years?


    Thanks in advance.
    ___________________

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  9. #759
    Myrdin Potter's Avatar
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    You can save the sounds you make as a module and open them up in different campaigns later. Just do the normal module export but only select sounds.
    Ultimate License. Running Cyberpunk Red and Mothership. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044

  10. #760
    So no, there is no standard lsit of Char phrases because every Ruleset defines their own - with an (potentially) infinite number of Rulesets and each Ruleset having an infinite number of (potentail) chat phrases...

    A bit like asking is there a standard list of songs (out of all the possible songs in existence - past, present and future)

    It is possible to export Chatsounds and others out to a Module via the /export slash command (for personal use only).

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

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