View Poll Results: How should Autosounds Trigger?
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Multiple Choice Poll.
Thread: DOE: Sound Extension
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June 7th, 2017, 00:22 #751Adept
- Join Date
- May 2017
- Posts
- 4
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June 13th, 2017, 03:54 #752Zealot
- Join Date
- Feb 2011
- Posts
- 78
Music links do not work. I create links with Syrinscape strings, following the instructions, but when I click the purple button, nothing happens. I tested with soundcloud urls too, same problem =(
FG version 3.3.1
Ruleset: D & D 5E
DOE Base Extension 3.0
DOE Sound Extension 4.0
I tested using only these two extensions and no active modules.
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June 13th, 2017, 04:04 #753Celestial Paragon
- Join Date
- Jun 2013
- Location
- Isanti, MN
- Posts
- 2,682
Did you turn "Sound" on in the options menu?
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June 13th, 2017, 04:07 #754
Dulux-Oz
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...And it was Delicious!
Alpha-Geek
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June 13th, 2017, 04:13 #755Zealot
- Join Date
- Feb 2011
- Posts
- 78
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June 13th, 2017, 04:17 #756Zealot
- Join Date
- Feb 2011
- Posts
- 78
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June 13th, 2017, 05:57 #757
Is there a list of standard chat phrases that are generated? Slowly building up chat sounds linked to sounds I own and if there was a standard list somewhere it would save me some time.
Ultimate License. Running Cyberpunk Red and Mothership. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
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June 15th, 2017, 20:31 #758
Exactly THIS is the problem I'm facing right now..... So I started using the extension 2 days ago and the first thing I thought was exactly this. So, imagine you spend like 1,056 years in the mortal world making a chat sound for each spell in the spell list and for all the possible weapon attacks that have a sound like dagger attack, sword attack, bow attack, etc. Even some special skills like opening a lock, etc. You then have every sound work flawlessly for all the attacks and so on....
So here are my questions:
- Is there a way to BACKUP all the chatsounds, autosounds, etc. you have created for a campaign? Because I did some testing and it appears to be campaign specific.
- Is there a file or something that I can download that has this "backup" (in case it is possible) so that I can save 1,056 years?
Thanks in advance.
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June 15th, 2017, 20:35 #759
You can save the sounds you make as a module and open them up in different campaigns later. Just do the normal module export but only select sounds.
Ultimate License. Running Cyberpunk Red and Mothership. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
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June 16th, 2017, 03:24 #760
So no, there is no standard lsit of Char phrases because every Ruleset defines their own - with an (potentially) infinite number of Rulesets and each Ruleset having an infinite number of (potentail) chat phrases...
A bit like asking is there a standard list of songs (out of all the possible songs in existence - past, present and future)
It is possible to export Chatsounds and others out to a Module via the /export slash command (for personal use only).
CheersDulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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