Thread: GURPS 4E Core Ruleset
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June 8th, 2017, 01:57 #311Grand Templar
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It was the one you sent me a long time back. 3.0.5 can see it, but 3.0.7 can't for some odd reason. when I exported everything I had (that included the GURPS_TABLES.mod file) into a file I called Chrome.mod (was my GURPS CYBERPUNK stuff), 3.0.5 can see the exported file easily. 3.0.7 can't. Hopefully, I attached the file properly to this post...
Last edited by HalC; June 8th, 2017 at 01:57. Reason: post, not email!!!
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June 8th, 2017, 03:12 #312Grand Patriarch
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Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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June 8th, 2017, 05:24 #313Grand Templar
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Still doesn't like it for some odd reason. I put it in the modules folder in my Fantasy Grounds II folder, and just to be safe, put it in with the rules sets and utilities - each time, it wouldn't see it after I shut down the main program and restarted it. I've attached a screen shot showing the start up of the program in case I'm doing something wrong (I recall the last time, my troubles were due to unzipping the PAK file and the updates weren't taking...)
Worst comes to worst, I'll simply redo the tables in the new environment and if I export that, and then try to import it into a "new" campaign - that should be visible. If it isn't? Chances are good there's a glitch somewhere.
Will let you know in about 12 hours give or take...
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June 8th, 2017, 09:48 #314Grand Patriarch
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Are you enabling the module in the "Library" section of FG?
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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June 8th, 2017, 13:42 #315
I downloaded this module, both versions and both worked normally
I had done one in the pt-br version, but I did not put firearm malfunction and nor critical error for other types of spells ...
I also put it to randomly roll the affected limb ...KICK| TWITCH | YOUTUBE
BRAZILIAN
GMT-3
FANTASY GROUNDS UNITY - ULTIMATE VERSION
PLAYER ONLY
FORGE CREATOR
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June 8th, 2017, 13:59 #316Celestial Paragon
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Both versions work for me as well.
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June 8th, 2017, 14:23 #317Grand Templar
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That I am. What I'm doing is creating new campaigns in each instance for versions 3.0.5 and 3.0.7. When I open up the .5 version, I can see the GURPS_Tables module. When I do the exact same thing after creating a new campaign for version .7 - it doesn't show up as an option to be chosen (and thus seems invisible to version .7).
As you can see with the screen shots - the version .5 will show a total of 5 modules now, two of which are the standard battlemaps and calendar mods, the next two of GURPS Tables (the older and newer versions) and the Chrome that I created myself. So in the one instance, version .7 only shows two, but in verison .5, we see five modules.
The path for my folders are:
C:\Users\Hal\AppData\Roaming\Fantasy Grounds II
As best as I can figure, it isn't a path issue - since version .5 shouldn't work if it were a path issue. Maybe it is something to do with my operating system of windows 7?
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June 8th, 2017, 14:23 #318
This is the only problem that I do not know ... of the module ....
Attachment 19286KICK| TWITCH | YOUTUBE
BRAZILIAN
GMT-3
FANTASY GROUNDS UNITY - ULTIMATE VERSION
PLAYER ONLY
FORGE CREATOR
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June 8th, 2017, 14:31 #319Grand Patriarch
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- Australia
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Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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June 8th, 2017, 14:34 #320Celestial Paragon
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Might have something to do with CoreRPG v3.2.2.
Edit: I'm running CoreRPG v3.3.0 which seems to be the version on all three channels. Try updating this (you may have an old unpacked version in your rulesets folder).Last edited by Andraax; June 8th, 2017 at 14:38.
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