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View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
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  1. #741
    So, I actually found this post from November 2016. Might have been in this thread. Seems to have the answer I hope? I know it mentions pathfinder, but it seems to be the same issue and it appears a new campaign should solve it.


    Hey, dulux-oz, I've just installed the latest version of this (and the DOE Base), and I'm really looking forward to using the new Chatsound (and MiniBoard) functionality. Unfortunately, when I try to add a new item to either of these, I get a console error:

    Script Error: [string "wListIconAdd"]:1: attempt to index upvalue 'oWindowNode' (a nil value)

    I don't get this error with the Autosound, Sounds, or Setup tabs. I guess this is probably because there are already items in these tabs (which I created with the previous version of the extension), whereas the Chatsound and MiniBoard tabs are empty.

    I'm using the PFRPG ruleset, and the latest version of FG (3.2.1).

    EDIT: I've discovered that the same error occurs with the 3.5E ruleset, with only DOE extensions turned on. However, it only occurs in existing campaigns. If I create a brand new campaign (with any ruleset), then the error doesn't occur.

    EDIT: Further testing shows that the error only occurs in campaigns that already had sounds in, created using the previous version of the extension.

    FINAL EDIT (and workaround): Looking at the db.xml files, it appears that the campaigns with existing sounds don't have the <ChatSound> and <MiniBoard> tags in, which is what's causing the error above. I guess that because the <MJB_Sound> section already exists, it's not being created afresh, and so those tags are not being added. I've fixed this in my campaigns by manually adding the missing tags to the db.xml files, but you might want to look at the root cause of the issue for others who aren't happy to edit xml files.
    Live stream: https://www.twitch.tv/gwydione
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  2. #742
    Thanks a bunch! Creating a new campaign resolved it but am going to try and look through the campaign I'm having issue with to fix this.

  3. #743
    Excellent! Keep us posted.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  4. #744
    Quote Originally Posted by Gwydion View Post
    So, I actually found this post from November 2016. Might have been in this thread. Seems to have the answer I hope? I know it mentions pathfinder, but it seems to be the same issue and it appears a new campaign should solve it.
    Glad to be of service!

  5. #745
    Hi,

    New Fantasy Grounds user here. Love the extension. Sorry if this question has already been asked, I have been looking through for some time now and I can't find anyone who has asked the question. I have set everything up so that the party can hear the sounds I prompt via fantasy grounds/syrinscape through skype. However, whenever any of the party members talk, the sound is completely interrupted by their voices - it cuts off. Is this intended? Is there a setting or something I have to change to make it so the ambient sound continues to play even when the party members speak?

    Thanks,
    Sorry again if this has been asked. I'm probably just doing something wrong anyway.

    Mihalis.

  6. #746

    Join Date
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    I believe that's a Skype thing. This doesn't happen on TS.

  7. #747
    Quote Originally Posted by Andraax View Post
    I believe that's a Skype thing. This doesn't happen on TS.
    At least, if I there is no solution to this Skype thing, we can just use TS.

    That is reassuring, thanks dude.

  8. #748
    Definitely a Skype thing - definitely NOT the DOE: Sound Extension.

    But it is one reason why I recommend Teamspeak on the Wiki Page and in the DOE: Sound Doco.
    Dulux-Oz

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  9. #749
    Quote Originally Posted by dulux-oz View Post
    Definitely a Skype thing - definitely NOT the DOE: Sound Extension.

    But it is one reason why I recommend Teamspeak on the Wiki Page and in the DOE: Sound Doco.
    Alrighty. Teamspeak it is! Thanks for the response.

  10. #750
    Trenloe's Avatar
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    May 2011
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    Quote Originally Posted by mihalis00 View Post
    Alrighty. Teamspeak it is!
    In case you didn't know, there is a free to use community TeamSpeak server. Information here: https://www.fantasygrounds.com/forum...mSpeak3-Server It has the music codec enabled - make sure you use that when creating a sub-channel for your use to maximise the sound/music quality.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

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