View Poll Results: How should Autosounds Trigger?
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Multiple Choice Poll.
Thread: DOE: Sound Extension
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April 16th, 2017, 03:06 #671
Dulux-Oz
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April 16th, 2017, 03:11 #672
"[Attack (M)] Dagger" and "[Hit]" don't appear as part of the same chat-string, so the sound is not being triggered. Same with the other Chatsound.
The Chatsound Trigger must be exactly the same as what appears in a single line of Chatbox output - Chatsound Triggers can't span multi-lines.
Does that make sense?Dulux-Oz
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...And it was Delicious!
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April 16th, 2017, 03:15 #673Devotee
- Join Date
- Aug 2016
- Posts
- 6
Yes, I get it! i thought it was one text, as appears kind of together. But it is actually two, where as the extension can only due it via 1 line. Thanks for the help!
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April 22nd, 2017, 21:08 #674
So if I am reading this properly there is no way that the attached sound string will work because the two chatsound triggers are on two separate lines?
Attachment 18638FSHSchmo's Amazing Tabletop Discord Server - https://discord.gg/7RMAXfgSqd
FSHSchmo's Amazing Tabletop Stream - http://twitch.tv/fshschmo
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April 23rd, 2017, 02:59 #675
Dulux-Oz
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LinkedIn Profile: www.linkedin.com/in/mjblack
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April 23rd, 2017, 13:41 #676Crusader
- Join Date
- May 2014
- Posts
- 11
I have been trying to integrate Syrinscape with Fantasy Grounds and have ran into an issue with the Chat Sound portion of the Sound tab in PFRPG. If I try to add a new Chat Sound, I get the following [Script Error: [string "wlListIconAdd"]:1: attempt to index upvalue 'oWindowNode' (a nil value)].
It does not do this in 5e, I checked it to be sure. Also, I am running DOE Base v3.0 and Sound Extension v4.0
Am I missing something?
Thanks for any assistance!
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April 23rd, 2017, 14:51 #677FSHSchmo's Amazing Tabletop Discord Server - https://discord.gg/7RMAXfgSqd
FSHSchmo's Amazing Tabletop Stream - http://twitch.tv/fshschmo
FSHSchmo's Amazing Tabletop Podcast is available on
Amazon Music/Audible, Apple Podcast, Google Podcast, Podbean, & Spotify.
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April 24th, 2017, 18:10 #678Patriarch
- Join Date
- Jan 2017
- Posts
- 315
The way I did it is create sound for the weapon and one for the miss with a 10 delay. works freaking awesome, then you don't have to over-program.
Attachment 18662
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April 30th, 2017, 01:11 #679
Did everything according to the directions on the wiki and it did not work in my Fantasy Grounds. I am running the deluxe packs for the handbook, dungeonmasters guide, monster manual and volos. Could that be the issue? I did not forget to turn off the 3rd party feature in Syrinscape either. I also watched the online video by Fantasy Grounds going over the steps and followed those and it still does not work.
Whoops, appears I'm a dumbass! I forgot to turn on the sound in Fantasy Grounds under options. Ugh.Last edited by kevdog45; April 30th, 2017 at 02:30.
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April 30th, 2017, 03:42 #680
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
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LinkedIn Profile: www.linkedin.com/in/mjblack
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. Any help would be much appreciated. Thank you all so much!

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