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View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
Page 67 of 162 First ... 17 57 65 66 67 68 69 77 117 ... Last
  1. #661
    Quote Originally Posted by dulux-oz View Post
    Hi Everybody,

    I've just placed an update to the Extension on the first post (v4.0). Be aware that you will also need to download the new version of the DOE: Base Extension (v3.0).

    This one has quite a few new features, including Multi-Trigger ChatSounds (that work), the use of Magic Characters in Chatsound Triggers, the ability to give a Delay to a Sound, Chatsound and Autosound, and also the ability to Chain-Sounds together so that one will trigger another. All of these features ONLY work via a proper SoundLink, not via regular FG-Links - even more reason to use MiniBoards and Soundlinks.

    PLEASE READ THE MANUAL ON HOW TO USE THIS EXTENSION AND THE NEW FEATURES

    Let me also remind everyone that while I go on about Syrinscape a lot in the documentation, the DOE: Sound can be used with ANY 3rd-party sound system, provided that the 3rd-party sound system can be controlled via a URL (or URI) - please see you favorite 3rd-party sound system's documentation for how to use it with a URL/URI.

    For everybody's interest I've included a screen-shot of a ChatSound Record which is the start of a 7-sound Sound-Chain (also shown). I've also included (as a zip file) an audio capture of the Sound-Chain in action. I've called in Wilhelm Tell - if you know the legend of William Tell you'll get the joke. So picture the Baron's men, poor Wilhelm standing against the tree with an apple on his head, the villages gathered around, and Wilhelm's father drawing back his bow...

    Attachment 18555



    As normal, if you have any issues or suggestions then please let me know.

    Enjoy!

    Cheers
    Awesome! Can't wait to download and try it. I have a game tonight and everything still seems to work with the versions I have of everything so I might wait until tomorrow when I can download and start testing everything. Awesome enhancements! Thanks for all your work on this!
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  2. #662
    I will wait till after my game tonight as well, but OMG - that must have taken a tone of work! Thank you! Thank you! Thank you!

  3. #663
    WOOOOW, I'm gonna try it asap

  4. #664
    Wonderful work Dulux -The Chatsound functionality in Savage Worlds works like a dream now.

    I do have a question on differentiating chatsounds. If I have 2 different beasts - both using "Fighting: Bite" as an attack - can I use different chatsounds for the attack depending on the creature? It doesn't appear to recognize the monster rolling the attack - perhaps because that piece is not transferred over the internet?

    By way of example, I have a dragon and a giant worm, both have "Fighting:Bite" as their attack - but when I use the trigger as "Giant Worm: Fighting: Bite" or "Dragn: Fighting: Bite" - the chatsound doesn't trigger.

  5. #665
    Love the new updates to the sound extension but I cannot for the life of me figure out how to chain the sounds. I have created a Crossbow, Hand (Hit - Fire) and a Crossbow, Hand (Hit - Impact) and I am dragging the shield from my impact sound and dropping it in the chain sound "next sound" box but nothing happens.

    Attachment 18573

    I am sure it is something simple I am overlooking.
    FSHSchmo's Amazing Tabletop Discord Server - https://discord.gg/7RMAXfgSqd
    FSHSchmo's Amazing Tabletop Stream - http://twitch.tv/fshschmo
    FSHSchmo's Amazing Tabletop Podcast is available on
    Amazon Music/Audible, Apple Podcast, Google Podcast, Podbean, & Spotify.

  6. #666
    Quote Originally Posted by FSHSchmo View Post
    Love the new updates to the sound extension but I cannot for the life of me figure out how to chain the sounds. I have created a Crossbow, Hand (Hit - Fire) and a Crossbow, Hand (Hit - Impact) and I am dragging the shield from my impact sound and dropping it in the chain sound "next sound" box but nothing happens.

    Attachment 18573

    I am sure it is something simple I am overlooking.
    Got it figured out. I had to drag the sound link created not the shield.
    FSHSchmo's Amazing Tabletop Discord Server - https://discord.gg/7RMAXfgSqd
    FSHSchmo's Amazing Tabletop Stream - http://twitch.tv/fshschmo
    FSHSchmo's Amazing Tabletop Podcast is available on
    Amazon Music/Audible, Apple Podcast, Google Podcast, Podbean, & Spotify.

  7. #667
    The sound extension has a red "x" in the load up screen, I have never seen this before... any ideas? Eve when I try to create a new Campaign it remains.



    Laerun

  8. #668
    Hi Everyone,

    I have been searching through this thread, but I still don't think I am understanding how to set this up correctly. I am having trouble getting chat sounds to work. In the photo below neither of the chat sounds I have created seem to be working. I have sounds enabled in the options so I know it is not that. If i create a sound that just says [ATTACK (M)] Dagger with no second trigger then it will play, but I can't get second triggers to work . Any help would be much appreciated. Thank you all so much!

    https://imgur.com/a/HajOh

  9. #669
    Quote Originally Posted by Talen View Post
    Wonderful work Dulux -The Chatsound functionality in Savage Worlds works like a dream now.

    I do have a question on differentiating chatsounds. If I have 2 different beasts - both using "Fighting: Bite" as an attack - can I use different chatsounds for the attack depending on the creature? It doesn't appear to recognize the monster rolling the attack - perhaps because that piece is not transferred over the internet?

    By way of example, I have a dragon and a giant worm, both have "Fighting:Bite" as their attack - but when I use the trigger as "Giant Worm: Fighting: Bite" or "Dragn: Fighting: Bite" - the chatsound doesn't trigger.
    OK, so a Chatsound Trigger has to be exactly the same as the string of characters in the Chatbox. Check for things like double "spaces" etc. If there's a word/number/whatever that changes from time to time (like the amount of damage) in the middle of the string you're trying to trigger off, then use a multi-part Trigger that doesn't include the changeable bit, or see if you can get a Magic Character Trigger to work.

    Other than that, all I can suggest is post screenshot of the Chatbox with the target string(s) and also the Chatsound Record(s) and maybe the Community can collectively work out the correct trigger sequence.

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  10. #670
    Quote Originally Posted by FSHSchmo View Post
    Love the new updates to the sound extension but I cannot for the life of me figure out how to chain the sounds. I have created a Crossbow, Hand (Hit - Fire) and a Crossbow, Hand (Hit - Impact) and I am dragging the shield from my impact sound and dropping it in the chain sound "next sound" box but nothing happens.

    Attachment 18573

    I am sure it is something simple I am overlooking.
    RTFM - its not the shield that you drag-&-drop but the purple treble clef link - once you have hit the green "Create Sound" button on the "tailing" Chained-Sound, and then on the "head" sound.
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

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