View Poll Results: How should Autosounds Trigger?
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Multiple Choice Poll.
Thread: DOE: Sound Extension
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April 15th, 2017, 13:54 #661
Awesome! Can't wait to download and try it. I have a game tonight and everything still seems to work with the versions I have of everything so I might wait until tomorrow when I can download and start testing everything. Awesome enhancements! Thanks for all your work on this!
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April 15th, 2017, 14:17 #662Patriarch
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I will wait till after my game tonight as well, but OMG - that must have taken a tone of work! Thank you! Thank you! Thank you!
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April 15th, 2017, 15:14 #663
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April 15th, 2017, 21:25 #664
Wonderful work Dulux -The Chatsound functionality in Savage Worlds works like a dream now.
I do have a question on differentiating chatsounds. If I have 2 different beasts - both using "Fighting: Bite" as an attack - can I use different chatsounds for the attack depending on the creature? It doesn't appear to recognize the monster rolling the attack - perhaps because that piece is not transferred over the internet?
By way of example, I have a dragon and a giant worm, both have "Fighting:Bite" as their attack - but when I use the trigger as "Giant Worm: Fighting: Bite" or "Dragn: Fighting: Bite" - the chatsound doesn't trigger.
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April 15th, 2017, 21:26 #665
Love the new updates to the sound extension but I cannot for the life of me figure out how to chain the sounds. I have created a Crossbow, Hand (Hit - Fire) and a Crossbow, Hand (Hit - Impact) and I am dragging the shield from my impact sound and dropping it in the chain sound "next sound" box but nothing happens.
Attachment 18573
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April 15th, 2017, 22:06 #666FSHSchmo's Amazing Tabletop Discord Server - https://discord.gg/7RMAXfgSqd
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April 15th, 2017, 22:33 #667
The sound extension has a red "x" in the load up screen, I have never seen this before... any ideas? Eve when I try to create a new Campaign it remains.

Laerun
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April 16th, 2017, 02:54 #668Devotee
- Join Date
- Aug 2016
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- 6
Hi Everyone,
I have been searching through this thread, but I still don't think I am understanding how to set this up correctly. I am having trouble getting chat sounds to work. In the photo below neither of the chat sounds I have created seem to be working. I have sounds enabled in the options so I know it is not that. If i create a sound that just says [ATTACK (M)] Dagger with no second trigger then it will play, but I can't get second triggers to work
. Any help would be much appreciated. Thank you all so much!
https://imgur.com/a/HajOh
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April 16th, 2017, 03:02 #669
OK, so a Chatsound Trigger has to be exactly the same as the string of characters in the Chatbox. Check for things like double "spaces" etc. If there's a word/number/whatever that changes from time to time (like the amount of damage) in the middle of the string you're trying to trigger off, then use a multi-part Trigger that doesn't include the changeable bit, or see if you can get a Magic Character Trigger to work.
Other than that, all I can suggest is post screenshot of the Chatbox with the target string(s) and also the Chatsound Record(s) and maybe the Community can collectively work out the correct trigger sequence.
CheersDulux-Oz
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April 16th, 2017, 03:05 #670
Dulux-Oz
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- its not the shield that you drag-&-drop but the purple treble clef link - once you have hit the green "Create Sound" button on the "tailing" Chained-Sound, and then on the "head" sound.


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