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  1. #61
    Hi,
    I encounter a little problem when I was playing my first campaign with friends. I can't do Encounter.
    I enter my NPC but when I try to put them in the encounter files there's a window with red mark in it
    ''Script Error: [string"campaign/scripts/encounter_npclist.lua"]:39: attempt to call field 'addLinkToBattle'(a nil value)

  2. #62

    Join Date
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    That's new... something in CoreRPG must have changed. Thanks for the notice. I will correct this ASAP.

  3. #63

    Join Date
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    Fullerton, CA.
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    Ok, tracked it down and corrected the Encounters. You can add NPC's without issue again. CoreRPG and WHFRP were using the same file name for a script, quick rename and we are good to go. Please let me know if you find any other issues. As CoreRPG evolves, things change that may cause issues in WHFRP.

  4. #64
    Just for the record, for anybody following this thread, the DOE Extensions are now compatible with this Ruleset - check them out from the FG Wiki or their own individual threads.

    Cheers
    Dulux-Oz

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  5. #65
    Hi Paul,

    Firstly and foremost, thank you so much for this ruleset, its the Nuts!

    I may of missed something fundamental here, apologies if I have. When rolling on the Combat Tab of the character sheet for missile weapons, the TN quoted and used to calculate hit or miss is WS despite it showing as BS?
    Have I missed something? When setting up the attack, the default entry for weapon "class" is "Basic" which seems to be for missile weapons...?

  6. #66

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    Thedude23,

    To set up attacks the best practice is to use "Melee" or "Ranged" in the "Class" entry. This will ensure the attack uses the proper stat. To learn more on how to use the ruleset, download the manual from the Dark Heresy 40k ruleset. They operate very similar.

  7. #67
    Quote Originally Posted by Thedude23 View Post
    Hi Paul,

    Firstly and foremost, thank you so much for this ruleset, its the Nuts!

    I may of missed something fundamental here, apologies if I have. When rolling on the Combat Tab of the character sheet for missile weapons, the TN quoted and used to calculate hit or miss is WS despite it showing as BS?
    Have I missed something? When setting up the attack, the default entry for weapon "class" is "Basic" which seems to be for missile weapons...?
    Welcome to the forums and FG community!

  8. #68
    Noticing a problem with npcs in the latest version of the ruleset. Essentially unable to roll their attack function or any function that involves equipment/weapon rolling. It's not a problem with the actual weapons, as I've tested the weapon functions on PC's which work fine. Only npcs seem to be affected. It's definitely been an issue I think with the latest version of the ruleset, as I'm sure I've not experienced this with prior versions. Only discovered it while I was inputting npc information for the bestiary module.

    Attachment 18912
    Last edited by Xydonus; May 9th, 2017 at 22:44.

  9. #69
    Quote Originally Posted by Xydonus View Post
    Noticing a problem with npcs in the latest version of the ruleset. Essentially unable to roll their attack function or any function that involves equipment/weapon rolling. It's not a problem with the actual weapons, as I've tested the weapon functions on PC's which work fine. Only npcs seem to be affected. It's definitely been an issue I think with the latest version of the ruleset, as I'm sure I've not experienced this with prior versions. Only discovered it while I was inputting npc information for the bestiary module.

    Attachment 18912
    I am getting the same thing. I have also noticed that NPC's have a different hit location table to PC's!

  10. #70

    Join Date
    Apr 2009
    Location
    Fullerton, CA.
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    632
    I will look into this bug today. Was on vacation all last week... perfect timing of Gremlins.

    Arion, the hit tables in WHFRP both the PC and NPC can be edited. I will look at the base NPC but they should be the same as the PC's. Thanks for the heads up on this one too.

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