Thread: Warhammer Fantasy RPG 2 ed
-
April 5th, 2017, 23:28 #61Zealot
- Join Date
- Jun 2015
- Location
- St-Eustache, Quebec
- Posts
- 76
Hi,
I encounter a little problem when I was playing my first campaign with friends. I can't do Encounter.
I enter my NPC but when I try to put them in the encounter files there's a window with red mark in it
''Script Error: [string"campaign/scripts/encounter_npclist.lua"]:39: attempt to call field 'addLinkToBattle'(a nil value)
-
April 8th, 2017, 17:25 #62High Patriarch
- Join Date
- Apr 2009
- Location
- Fullerton, CA.
- Posts
- 632
That's new... something in CoreRPG must have changed. Thanks for the notice. I will correct this ASAP.
-
April 8th, 2017, 18:03 #63High Patriarch
- Join Date
- Apr 2009
- Location
- Fullerton, CA.
- Posts
- 632
Ok, tracked it down and corrected the Encounters. You can add NPC's without issue again. CoreRPG and WHFRP were using the same file name for a script, quick rename and we are good to go. Please let me know if you find any other issues. As CoreRPG evolves, things change that may cause issues in WHFRP.
-
April 15th, 2017, 19:59 #64
Just for the record, for anybody following this thread, the DOE Extensions are now compatible with this Ruleset - check them out from the FG Wiki or their own individual threads.
CheersDulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
-
April 26th, 2017, 21:18 #65Acolyte
- Join Date
- Feb 2013
- Posts
- 1
Hi Paul,
Firstly and foremost, thank you so much for this ruleset, its the Nuts!
I may of missed something fundamental here, apologies if I have. When rolling on the Combat Tab of the character sheet for missile weapons, the TN quoted and used to calculate hit or miss is WS despite it showing as BS?
Have I missed something? When setting up the attack, the default entry for weapon "class" is "Basic" which seems to be for missile weapons...?
-
April 27th, 2017, 06:18 #66High Patriarch
- Join Date
- Apr 2009
- Location
- Fullerton, CA.
- Posts
- 632
Thedude23,
To set up attacks the best practice is to use "Melee" or "Ranged" in the "Class" entry. This will ensure the attack uses the proper stat. To learn more on how to use the ruleset, download the manual from the Dark Heresy 40k ruleset. They operate very similar.
-
April 27th, 2017, 13:03 #67Paul Grosse
PCGen BoD
PR Silverback
Autobackup Batch file, Always ALWAYS backup your data. Remember to follow the 3-2-1 rule!
-
May 9th, 2017, 22:41 #68Grand Templar
- Join Date
- Jan 2014
- Location
- Ireland
- Posts
- 227
Noticing a problem with npcs in the latest version of the ruleset. Essentially unable to roll their attack function or any function that involves equipment/weapon rolling. It's not a problem with the actual weapons, as I've tested the weapon functions on PC's which work fine. Only npcs seem to be affected. It's definitely been an issue I think with the latest version of the ruleset, as I'm sure I've not experienced this with prior versions. Only discovered it while I was inputting npc information for the bestiary module.
Attachment 18912Last edited by Xydonus; May 9th, 2017 at 22:44.
My 2E WFRP Blog - https://periloustales.wordpress.com/
-
May 10th, 2017, 17:25 #69
-
May 14th, 2017, 19:30 #70High Patriarch
- Join Date
- Apr 2009
- Location
- Fullerton, CA.
- Posts
- 632
I will look into this bug today. Was on vacation all last week... perfect timing of Gremlins.
Arion, the hit tables in WHFRP both the PC and NPC can be edited. I will look at the base NPC but they should be the same as the PC's. Thanks for the heads up on this one too.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)

Reply With Quote


Bookmarks