DICE PACKS BUNDLE
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  1. #311
    damned's Avatar
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    Ok so version 1.39 has been posted with a whole slew of new rolls.
    https://www.fantasygrounds.com/forum...l=1#post299288



    Valid Dice Strings are:

    /bane #d# (roll #d# and add the highest value as a -mod to the modifier tool)
    /boon #d# (roll #d# and add the highest value as a mod to the modifier tool)
    /blackcrusade 1d100x# (hash is difficulty, results in degrees)
    /conan 2d20x#y# (roll 2d20+skill+specialisation, each dice equal or under skill is a success, each dice under specialisation is an additioanl success, modifiers increase the number of dice

    /champions # (use OCV for # to determine DCV success)
    /ckill #d6 (roll #d6 for Body damage + 1d6 to determine additional body damage)
    /cskill c# (roll equal or under 9+characteristic/5+skill on 3d6)
    /cstun #d6 (roll #d6 for Stun and Body damage)

    /die #d#+# (roll #dice and add #) r
    /dsr 1d20+# (roll 1d20+modifiers - 15 or better is success, 11 or better is a near miss)
    /edie #d# (roll #dice and explode)
    /edies #d#x# (roll #dice and explode, count results above # as successes)
    /harn 1d100x# (checks for success and criticals)
    /heal #d#+# (need to ctrl-drag to apply negative damage)
    /hitos # (roll 3d10, the middle number must equal or beat #)
    /orderresult #d# (roll #d# and order results)
    /pbta #d#+# (roll #dice and add #)
    /pendragon 1d20 # (roll 1d20 equal or under target, equal target is Critical Success, 20 is Fumble)
    /qin (Qin Yin/Yang dice)
    /rolld #d#x# (roll #dice drop # lowest)
    /rollover #d#x# (roll #dice and count #-, accepts extra dice from modifiers)
    /rollunder #d#x# (roll #dice and count #-, accepts extra dice from modifiers)

    /rnk #k# (roll #d10 explode and keep highest #)
    /rnkd #k# (exploding dice doing damage)
    /rnkdk #k# (exploding dice on 9 and 10 doing damage)
    /rnke #k# (re-roll 1s once and then explode 10s)

    /saving #d#+#<># (roll dice and equal or higher/lower for success)
    /sfdice #d#s#f# (roll #dice, count #s[Success] and #f[Fail])
    /successes #d#x# (roll #dice and count #+)
    /symb 1d20x# (roll equal/under target)
    /talislanta 1d20+# (roll 20+ Critical Success, 11-19 Full Success, 6-10 Partial Success, 1-5 Failure, 0 or less Mishap, accepts multiple modifiers)
    /thac0 1d20+#x# (roll 1d20+mod, x# is characters THAC0 value)
    /trav 2d6+# (Traveller roll 2d6+mod)
    /woddice #s# (roll #d10, count dice above #, subtract 1s, use Modifier box for additional Difficulty modification)

    /ability (description only)
    /cleric (description only)
    /mtrait (description only)
    /spell (description only)
    /trait (description only)

    /mod # (adds entry to the Modifier box, accepts negatives)
    /rollon [table name] <-c [column name]> <-d [NdN+N]> <-hide> (rolls on table)
    /followon [rollname] rollon [tablename] (registers an event that will roll on the [tablename] any time that character does the [rollname] roll. /followon [rollname] without further arguments to unregister.)

    Attachment 18660

  2. #312

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    Nice work Damned.

    Can see use for several of these like /mod, /followon and /rollon.
    Server License: Ultimate. Anyone can play for free.
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  3. #313
    damned's Avatar
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    Lots of rolls accept /mod and /boon and /bane actually roll #dd6 and place the highest value into modifiers (so if you need dice examples for modifiers use these) and you need to be aware that /followon only works with those scripts in the /scripts format - the ones in /desktop/scripts dont follow the newer standard.
    So there are lots of great rolls there already and lots of examples to work from in building new ones.

  4. #314

  5. #315
    Is there a way to add a bonus or penalty die to a pbta roll/Dungeon World move?
    If (and only if) a bonus die is "checked/selected" (advantage): roll 3d6, drop the lowest, add the Ability Score, return pbta result (Failure with hard choice, Success with Cost or Success).
    If a penalty dice is "checked/selected" (disadvantage): roll 3d6, drop the highest, add the Ability Score, return pbta result.

  6. #316
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    Quote Originally Posted by alessandro View Post
    Is there a way to add a bonus or penalty die to a pbta roll/Dungeon World move?
    If (and only if) a bonus die is "checked/selected" (advantage): roll 3d6, drop the lowest, add the Ability Score, return pbta result (Failure with hard choice, Success with Cost or Success).
    If a penalty dice is "checked/selected" (disadvantage): roll 3d6, drop the highest, add the Ability Score, return pbta result.
    No - not at this time.
    Id probably look at /pbta and /hitos and look at rolling 3 dice and ordering them and keeping either the first two or the last two results.
    Give it a go!
    What game uses that?

  7. #317
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    Damned,

    I haven't downloaded this yet, but the Coriolis roller, is it still there? I dont see it on the list.

    Jolly.

  8. #318
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    Quote Originally Posted by ShotGun Jolly View Post
    Damned,

    I haven't downloaded this yet, but the Coriolis roller, is it still there? I dont see it on the list.

    Jolly.
    As soon as i saw you post on the thread I thought crap I cant remember adding a /coriolis roll in my screenshot but it is in there! I also didnt add it in the /dicehelp file!
    So for anyone reading - its
    /coriolis #d6
    and it adds dice based on modifiers - eg a +2 modifier adds two dice.

  9. #319
    Quote Originally Posted by damned View Post
    No - not at this time.
    Id probably look at /pbta and /hitos and look at rolling 3 dice and ordering them and keeping either the first two or the last two results.
    Give it a go!
    Hi Damned, thank you for your suggestion.
    I think the problem is the Bonus/Penalty die is applied only on special circumstances, so probably it would require a sort of "flag" to check/uncheck (a sort of D&D5e ADV and DIS near the modifier box, bottom left; or COC7e +1B/+1P). Currently beyond my programming skills :-)

    Quote Originally Posted by damned View Post
    What game uses that?
    It's a House Rule we are using for Dungeon World. Barbarians of Lemuria has a similar mechanics (If you have a boon, you roll 3d6 instead of 2d6, and discard the lowest).

    I discovered More Core only a few days ago (I was looking for a Dungeon World ruleset), but i think it's really great!!! Thank you very much for it!

  10. #320
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    Hi alessandro here is a script that will allow you to create a second roll for each attribute - replace the one in the current ruleset. Ill include it in the next update.
    /pbta 3d6+#
    and it will keep the 2 highest die. you can even do 2d6+1d8+#
    the dice will still roll and display the sum of all dice rollled (you could do many more dice) but the message will report the sum of the 2 highest+mods and the result.

    I use MoreCore for Dungeon World and for another PbtA game City of Mist.

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