View Poll Results: How should Autosounds Trigger?
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Multiple Choice Poll.
Thread: DOE: Sound Extension
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March 21st, 2017, 14:28 #651
Not sure what a URI is. They are controlled with chat commands.
Webhooks seem to be a thing for Discord. Does the that make it possible?
https://support.discordapp.com/hc/en...ro-to-WebhooksLast edited by Nalfien; March 21st, 2017 at 15:56.
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March 30th, 2017, 20:13 #652Patriarch
- Join Date
- Jan 2017
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- 315
I love that you have multiple triggers - thank you!
Is there a way to do more than one sound back to back?
IE Right now I have the Crossbow sound go off when someone uses one. I would like for a miss or hit sound to go off afterwards. The miss seems to be timed right, but the hit goes at the same time. Is there a way to put a delay in? or have multiple sounds go off one at a time within one chat-sound program using a multi-trigger?
Thanks!
Gabe
... Reading all the posts, a lot on this. Trying the multi triggering and it is not working... yet. Does it look wrong?
Attachment 18386Last edited by arcanjl; March 30th, 2017 at 21:03.
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April 2nd, 2017, 14:26 #653
- Join Date
- Jan 2016
- Location
- Penticton, BC, Canada
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DOE sound extension & Syrinscape, autosounds triggering incorrect sounds
I recently set up DOE's sound extension and Syrinscape. I spent a ton of time setting up autochat links but I have an odd glitch happening. I'm running two different campaigns (so I set up the chat links seperately for each). I have noticed in both games that during play sessions, suddenly the autochat starts triggering the wrong sounds. In some instances it's triggering sound effects that I did not even create a link for. Any idea what the issue might be?
Sorry, I should clarify. I set up the CHAT links, not the AUTO links that begin populating as rolls are made.Last edited by HavocSmurf; April 2nd, 2017 at 14:28.
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April 2nd, 2017, 15:14 #654
First of all, this should probably be part of the DOE: Sound Thread, and so I'll move it over as soon as I finish this post.

Secondly, assuming that the two sets of ChatSounds are in two different Campaigns, then there should be no way that is happening - its like having two different characters in two different campaigns and when you click on one the other one opens. So if these are two different campaigns could you please email both of them to me ([email protected]) and I'll take a look.
On the other-hand, if you are running two different games but both from inside the one FG Campaign, then I can totally understand what's going on.
Please let us know what's happening (& email me both campaigns if that is the case)Dulux-Oz
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April 10th, 2017, 14:56 #655
Apologies if this has been asked before, but... Can a miniboard be shared with players, so the players can trigger sounds? i.e. a set of sounds could be created appropriate to PC allowing them to trigger these, leaving the DM/GM free to focus on other things? (I'd think the answer would be "yes"...)
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April 10th, 2017, 15:19 #656
Yes, you can do this. In addition, a player can actually be the "sound host" if you want to free up the DM's computer a bit. To be clear, if a player is the sound host, the DM must still load the appropriate sounds on their machine, but a player could turn on sounds in the options menu on their end if memory serves and act as the host. (They would also need to load syrinscape if you are using that and the appropriate sound packs).
But, back to your basic question, miniboards can absolutely be sent to players for them to trigger their own sounds. I've done that on occasion.
More info here: https://www.fantasygrounds.com/wiki/...ound_ExtensionLive stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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April 15th, 2017, 10:32 #657
Hi Everybody,
I've just placed an update to the Extension on the first post (v4.0). Be aware that you will also need to download the new version of the DOE: Base Extension (v3.0).
This one has quite a few new features, including Multi-Trigger ChatSounds (that work), the use of Magic Characters in Chatsound Triggers, the ability to give a Delay to a Sound, Chatsound and Autosound, and also the ability to Chain-Sounds together so that one will trigger another. All of these features ONLY work via a proper SoundLink, not via regular FG-Links - even more reason to use MiniBoards and Soundlinks.
PLEASE READ THE MANUAL ON HOW TO USE THIS EXTENSION AND THE NEW FEATURES
Let me also remind everyone that while I go on about Syrinscape a lot in the documentation, the DOE: Sound can be used with ANY 3rd-party sound system, provided that the 3rd-party sound system can be controlled via a URL (or URI) - please see you favorite 3rd-party sound system's documentation for how to use it with a URL/URI.
For everybody's interest I've included a screen-shot of a ChatSound Record which is the start of a 7-sound Sound-Chain (also shown). I've also included (as a zip file) an audio capture of the Sound-Chain in action. I've called in Wilhelm Tell - if you know the legend of William Tell you'll get the joke. So picture the Baron's men, poor Wilhelm standing against the tree with an apple on his head, the villagers gathered around, and Wilhelm's father drawing back his bow...
Attachment 18555
As normal, if you have any issues or suggestions then please let me know.
Enjoy!
CheersLast edited by dulux-oz; April 16th, 2017 at 06:38.
Dulux-Oz
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April 15th, 2017, 11:22 #658
The new updated version dosen't work with Savage Worlds anymore? Its now gone from the extensions list when i select Campaign.
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April 15th, 2017, 11:31 #659
Last edited by dulux-oz; April 15th, 2017 at 11:43.
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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April 15th, 2017, 12:51 #660
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