DICE PACKS BUNDLE

View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
Page 66 of 162 First ... 16 56 64 65 66 67 68 76 116 ... Last
  1. #651
    Not sure what a URI is. They are controlled with chat commands.

    Webhooks seem to be a thing for Discord. Does the that make it possible?

    https://support.discordapp.com/hc/en...ro-to-Webhooks
    Last edited by Nalfien; March 21st, 2017 at 15:56.

  2. #652
    I love that you have multiple triggers - thank you!
    Is there a way to do more than one sound back to back?
    IE Right now I have the Crossbow sound go off when someone uses one. I would like for a miss or hit sound to go off afterwards. The miss seems to be timed right, but the hit goes at the same time. Is there a way to put a delay in? or have multiple sounds go off one at a time within one chat-sound program using a multi-trigger?

    Thanks!
    Gabe

    ... Reading all the posts, a lot on this. Trying the multi triggering and it is not working... yet. Does it look wrong?
    Attachment 18386
    Last edited by arcanjl; March 30th, 2017 at 21:03.

  3. #653

    DOE sound extension & Syrinscape, autosounds triggering incorrect sounds

    I recently set up DOE's sound extension and Syrinscape. I spent a ton of time setting up autochat links but I have an odd glitch happening. I'm running two different campaigns (so I set up the chat links seperately for each). I have noticed in both games that during play sessions, suddenly the autochat starts triggering the wrong sounds. In some instances it's triggering sound effects that I did not even create a link for. Any idea what the issue might be?

    Sorry, I should clarify. I set up the CHAT links, not the AUTO links that begin populating as rolls are made.
    Last edited by HavocSmurf; April 2nd, 2017 at 14:28.

  4. #654
    First of all, this should probably be part of the DOE: Sound Thread, and so I'll move it over as soon as I finish this post.

    Secondly, assuming that the two sets of ChatSounds are in two different Campaigns, then there should be no way that is happening - its like having two different characters in two different campaigns and when you click on one the other one opens. So if these are two different campaigns could you please email both of them to me ([email protected]) and I'll take a look.

    On the other-hand, if you are running two different games but both from inside the one FG Campaign, then I can totally understand what's going on.

    Please let us know what's happening (& email me both campaigns if that is the case)
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  5. #655
    Apologies if this has been asked before, but... Can a miniboard be shared with players, so the players can trigger sounds? i.e. a set of sounds could be created appropriate to PC allowing them to trigger these, leaving the DM/GM free to focus on other things? (I'd think the answer would be "yes"...)

  6. #656
    Quote Originally Posted by Hector Trelane View Post
    Apologies if this has been asked before, but... Can a miniboard be shared with players, so the players can trigger sounds? i.e. a set of sounds could be created appropriate to PC allowing them to trigger these, leaving the DM/GM free to focus on other things? (I'd think the answer would be "yes"...)
    Yes, you can do this. In addition, a player can actually be the "sound host" if you want to free up the DM's computer a bit. To be clear, if a player is the sound host, the DM must still load the appropriate sounds on their machine, but a player could turn on sounds in the options menu on their end if memory serves and act as the host. (They would also need to load syrinscape if you are using that and the appropriate sound packs).

    But, back to your basic question, miniboards can absolutely be sent to players for them to trigger their own sounds. I've done that on occasion.

    More info here: https://www.fantasygrounds.com/wiki/...ound_Extension
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  7. #657
    Hi Everybody,

    I've just placed an update to the Extension on the first post (v4.0). Be aware that you will also need to download the new version of the DOE: Base Extension (v3.0).

    This one has quite a few new features, including Multi-Trigger ChatSounds (that work), the use of Magic Characters in Chatsound Triggers, the ability to give a Delay to a Sound, Chatsound and Autosound, and also the ability to Chain-Sounds together so that one will trigger another. All of these features ONLY work via a proper SoundLink, not via regular FG-Links - even more reason to use MiniBoards and Soundlinks.

    PLEASE READ THE MANUAL ON HOW TO USE THIS EXTENSION AND THE NEW FEATURES

    Let me also remind everyone that while I go on about Syrinscape a lot in the documentation, the DOE: Sound can be used with ANY 3rd-party sound system, provided that the 3rd-party sound system can be controlled via a URL (or URI) - please see you favorite 3rd-party sound system's documentation for how to use it with a URL/URI.

    For everybody's interest I've included a screen-shot of a ChatSound Record which is the start of a 7-sound Sound-Chain (also shown). I've also included (as a zip file) an audio capture of the Sound-Chain in action. I've called in Wilhelm Tell - if you know the legend of William Tell you'll get the joke. So picture the Baron's men, poor Wilhelm standing against the tree with an apple on his head, the villagers gathered around, and Wilhelm's father drawing back his bow...

    Attachment 18555



    As normal, if you have any issues or suggestions then please let me know.

    Enjoy!

    Cheers
    Last edited by dulux-oz; April 16th, 2017 at 06:38.
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  8. #658
    The new updated version dosen't work with Savage Worlds anymore? Its now gone from the extensions list when i select Campaign.

  9. #659
    Quote Originally Posted by Waltoft View Post
    The new updated version dosen't work with Savage Worlds anymore? Its now gone from the extensions list when i select Campaign.
    Give me a second....


    ... try that (FG's website / Cloudflare is giving me some issues tonight, causeing some uploads to go wrong)
    Last edited by dulux-oz; April 15th, 2017 at 11:43.
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  10. #660

Page 66 of 162 First ... 16 56 64 65 66 67 68 76 116 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Starfinder Playlist

Log in

Log in