Thread: DCC RPG Ruleset
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March 12th, 2017, 13:04 #281
I think you missed the last session or two. The gang was ambushed by hunters sent by Jarl when they left the tomb, and half the party went down, including both Shatterbreakers. The priest rushed over and healed his brother, but he was cut down right after. The other cleric was busy healing the wizard, and I think another PC succeeded on his "roll the body" check (the dwarven priest did not).
Anyway, there will be other games. I was recording the Doom of the Savage Kings games with OBS, but that session, the recording failed to save. Too bad, I was going to post it in 30-minute episodes as an example of DCC on FG!
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March 12th, 2017, 13:47 #282
I fixed the hit/miss determination for attack rolls dragged to the CT from the chat window. The error was coming from the critical threshold determination, which is nil if the attack wasn't rolled from a PC or NPC sheet. I added back the [CRIT ##] message for improved critical hit range and cleaned up some of the attack manager script for two-weapon fighting.
Download here.
Myrdin, I'm glad you don't mind the "automation lite" status of the ruleset. I find that too much automation sometimes over-complicates things...Last edited by leozelig; March 25th, 2017 at 15:29.
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March 12th, 2017, 15:42 #283
If there is going to be automated elf to dwarf taunting then the reverse is necessary also! I too really enjoy the ruleset and have taken inspiration from it for the S&W ruleset (I'll finish it one day!). Once again, had a great time and thanks for running it, Leo!
Patrick
Ultimate License Holder
Currently Running (rotating home campaigns): Hobgoblins, Orcs, and Kobolds, Oh My! (5E), The Enemy Within (WFRP)
Currently Playing: Castle Zagyg (Labyrinth Lord), The Forgotten Temple of Tharizdun (AD&D)
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March 13th, 2017, 23:36 #284
JPG deserves the credit! Most of the ruleset was borrowed/modified from 3.5E

I've had a lot of fun gaming with you guys - thanks for playing!
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March 25th, 2017, 15:23 #285
I fixed a small bug with the spell records. If the Corruption and Manifestation fields are empty, they should be hidden when the record is locked. They were staying hidden at all times, even when unlocked and not empty.
Also, links to the ruleset in older posts (except for #1) will not work because the DropBox link has changed. Download here.
Cheers,
Leo
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April 11th, 2017, 05:04 #286
I just picked this up. Its weird. I looked at the online tutorials but some stuff works differently? Like, when making an item, I can't cycle through the types. Instead, I have to type in the word weapon, then it brings up the damage fields, etc.
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April 11th, 2017, 05:17 #287
This is pretty standard for the FG d20 based rulesets. 3.5E, 5E, etc. all have a freeform field for item type. It allows custom item types to be entered.
This ruleset is based on 3.5E, so "Weapon" and "Armor" will show different fields. Info here: https://www.fantasygrounds.com/wiki/....5E_Item_SheetFG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 11th, 2017, 05:59 #288
I get it. Its just weird since in the video below, the guy just clicked.
https://www.youtube.com/watch?v=EMZlJCGu3zg
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April 11th, 2017, 06:25 #289FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 11th, 2017, 11:53 #290
I updated the character creation video, the others are overdue for an update.
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