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View Poll Results: How should Autosounds Trigger?

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  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
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  1. #631
    Yes the GURPS, made by Ronnke, the GURPS based in CoreRPG.
    KICK| TWITCH | YOUTUBE
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    FANTASY GROUNDS UNITY - ULTIMATE VERSION
    PLAYER ONLY
    FORGE CREATOR



  2. #632
    Are you going to do one for the Edge of the Empire system?

  3. #633
    As a general rule, I make the DOE's compatible with the "standard" Rulesets that SmiteWorks supplies (plus my own Rulesets ) because they're the ones I've got access too and so they're the ones I can test against.

    If the author(s) of a CoreRPG-Child Ruleset would like to have their Ruleset included in the compatibility list then I am certainly happy to go about getting this accomplished, but it does mean that the author needs to supply me with their Ruleset (and keep on supplying me with the updates to the Ruleset) and to also supply me with appropriate graphics.

    The other option (which I will be making available Soon(™) ) is a child Ruleset of the CoreRPG with all the DOEs pre-included.

    So if people would like to use this or any of the other DOEs with a Ruleset currently not supported then I suggest you get in contact with that Ruleset's author and get them to contact me

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


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  4. #634
    Having difficulty getting this to work -- my first time trying. I've created a sound under Setup called "Festival Morning" which is a link to the "Festival Morning" mood in the Syrinscape BO Attack on SandPoint soundpack. I've pasted the link generated by Syrinscape (syrinscape-fantasy:moods/YXR0YWNrLW9uLXNhbmRwb2ludDo6VGhlIGdhbWVzIGFyZSBvbg/play/) and clicked the + sign to create the sound. I think I've followed the instructions.

    Nothing happens when I click the purple button for the link. Syrinscape does nothing. It's like Syrinscape has no idea Fantasy Grounds is trying to communicate with it.

    Troubleshooting steps?


    Classic & Unity Ultimate License Holder


  5. #635
    Quote Originally Posted by swbuza View Post
    Having difficulty getting this to work -- my first time trying. I've created a sound under Setup called "Festival Morning" which is a link to the "Festival Morning" mood in the Syrinscape BO Attack on SandPoint soundpack. I've pasted the link generated by Syrinscape (syrinscape-fantasy:moods/YXR0YWNrLW9uLXNhbmRwb2ludDo6VGhlIGdhbWVzIGFyZSBvbg/play/) and clicked the + sign to create the sound. I think I've followed the instructions.

    Nothing happens when I click the purple button for the link. Syrinscape does nothing. It's like Syrinscape has no idea Fantasy Grounds is trying to communicate with it.

    Troubleshooting steps?
    Is sound turned on in Settings?
    Jim Hale
    Ultimate License

  6. #636
    Quote Originally Posted by JHale1966 View Post
    Is sound turned on in Settings?
    Also known as Options

    Thanks JHale.
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


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  7. #637
    Yes that was it. I did figure that out by myself already.

    Is it possible to export the sounds links as a module, or is that not possible?


    Classic & Unity Ultimate License Holder


  8. #638
    Quote Originally Posted by swbuza View Post
    Yes that was it. I did figure that out by myself already.

    Is it possible to export the sounds links as a module, or is that not possible?
    Not really (well, sort of) - but see post #1
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

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  9. #639
    Allmight's Avatar
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    Quote Originally Posted by swbuza View Post
    Is it possible to export the sounds links as a module, or is that not possible?
    Not the normal way. If you try to export them through the export interface, they don't get exported.

    What you have to do is to manually copy the Sound settings from the db.xml file in the campaign into db.xml in the module. I have done it that way, and so far it seems to be working as intended.

    All you have to do is copy the <MJB_Sound>...</MJB_Sound> block.
    Last edited by Allmight; March 16th, 2017 at 09:48.

  10. #640
    Quote Originally Posted by Allmight View Post
    Not the normal way. If you try to export them through the export interface, they don't get exported.

    What you have to do is to manually copy the Sound settings from the db.xml file in the campaign into db.xml in the module. I have done it that way, and so far it seems to be working as intended.

    All you have to do is copy the <MJB_Sound>...</MJB_Sound> block.
    If you're going to do this (and I don't recommend it) you might end up needing (or needing parts of) the <MJB_Extensions> block as well.
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

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    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

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