DICE PACKS BUNDLE
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  1. #341
    Quote Originally Posted by joeblack1863 View Post
    Here is the console error that occurs when dragging an entry directly from the library (Black Sun Thug) and dropping it on to the combat tracker:
    Script Error: [string "managers/initiativemanager.lua"]:317: attempt to index a nil value
    Runtime Notice: s'chatmanager.lua: sendSpecialMessage - msgtype = refreshactorlist'
    Runtime Notice: s'wHandle class name = actornpc'
    Runtime Notice: s'actornpc.luanInit.'
    Runtime Notice: s'Actor NPC database node = initiativetracker.actors.id-00009'
    Runtime Notice: s'npc_category = minion'
    Just to add my two cents to the matter, but I do believe that when you drag an npc from the library itself to tracker it can cause an error, that is why I always drag from Library to NPC area, then from NPC area to tracker itself. From your other post it looks like you did pull the npc from the list and not the library so I don't think that is the issue you are having. Good luck at figuring it out guys!

    BTW got a new laptop set up for data entry and Oggdude just dropped a major update so new library updates are in the works, hope to bring you guys more good stuff soon.

    EDIT: Grammar.

  2. #342
    Quote Originally Posted by Miekael View Post
    Just to add my two cents to the matter, but I do believe that when you drag an npc from the library itself to tracker it can cause an error, that is why I always drag from Library to NPC area, then from NPC area to tracker itself. From your other post it looks like you did pull the npc from the list and not the library so I don't think that is the issue you are having. Good luck at figuring it out guys!

    BTW got a new laptop set up for data entry and Oggdude just dropped a major update so new library updates are in the works, hope to bring you guys more good stuff soon.

    EDIT: Grammar.
    No, I did the one you described that causes the error; I just didn't explain it well :-)

    I also switched over to the one you recommend, and it is no issue.

    Looking forward to the updates, the modules make a huge difference to the ease of use, really appreciated all the work that is happening here.

  3. #343
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    Quote Originally Posted by joeblack1863 View Post
    Here is the console error that occurs when dragging an entry directly from the library (Black Sun Thug) and dropping it on to the combat tracker:
    Script Error: [string "managers/initiativemanager.lua"]:317: attempt to index a nil value
    Runtime Notice: s'chatmanager.lua: sendSpecialMessage - msgtype = refreshactorlist'
    Runtime Notice: s'wHandle class name = actornpc'
    Runtime Notice: s'actornpc.luanInit.'
    Runtime Notice: s'Actor NPC database node = initiativetracker.actors.id-00009'
    Runtime Notice: s'npc_category = minion'
    Thanks for the info. Tracking as an issue in post #2.
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  4. #344
    Is there a reference where I can see all the code corresponding to each Star Wars symbols, like advantage, despair, success, etc.

  5. #345
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    Quote Originally Posted by sevrick View Post
    Is there a reference where I can see all the code corresponding to each Star Wars symbols, like advantage, despair, success, etc.
    In the link referenced in post #2: https://www.fantasygrounds.com/forum...l=1#post209786
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  6. #346
    Is there a symbol for the new force and destiny symbol for the Force Point? Like the half light and dark symbol. Also I noticed the Difficult Die isn't colored purple is that normal?
    Last edited by sevrick; March 14th, 2017 at 17:44.

  7. #347
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    Quote Originally Posted by sevrick View Post
    Is there a symbol for the new force and destiny symbol for the Force Point? Like the half light and dark symbol.
    This is urrently in the Feature Request list in post #4. "Add the light/dark "Force Point" symbol from Force and Destiny to the font and character replacement code. Workaround: Use (+)/(-) for now."
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  8. #348
    What about coloring? It's not a big deal but I seem to remember the difficulty die being purple is it normal for it not to be?

  9. #349
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    Quote Originally Posted by sevrick View Post
    What about coloring? It's not a big deal but I seem to remember the difficulty die being purple is it normal for it not to be?
    There's no colouring for the fonts. FG does not allow you to change the colour of an individual character, the whole text has to be the same colour.
    Last edited by Trenloe; March 14th, 2017 at 18:45.
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  10. #350
    Are you still updating the ruleset to take advantage of update 3.2? It would be awesome.
    *Edit
    More specific the ability to prepare encounters ahead of time.
    Last edited by sevrick; March 14th, 2017 at 23:57.

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