DICE PACKS BUNDLE
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  1. #51
    Allmight's Avatar
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    Quote Originally Posted by LordEntrails View Post
    Why is it always salt? Why not pepper?
    Might have to do with how most people react to pepper. But that's the genious part with pepper, the added security over salt.

  2. #52
    ddavison's Avatar
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    The downside to either approach is that when you turn the keyboard over to find your secret password, all the salt falls out.

  3. #53
    Allmight's Avatar
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    Quote Originally Posted by ddavison View Post
    The downside to either approach is that when you turn the keyboard over to find your secret password, all the salt falls out.
    True, but on the posetive side, i will know if someone else have peeked at my passwords.

    Oh, and if using pepper i might even be able to track him down if he is closeby.
    Last edited by Allmight; March 9th, 2017 at 23:18.

  4. #54
    You're all wrong - its paprika, not salt or pepper.

    (Or is it cinnamon? )
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

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  5. #55
    Updates

    • [PFRPG/3.5E] Increase default class record size.
    • [PFRPG/3.5E] Added handling of prestige class spell class level increase.
    • [PFRPG/3.5E] Added sorting to favored class selection.
    • [CoreRPG+] Unable to edit items within PC inventory in Manage Characters mode. Fixed.
    • [4E/PFRPG/3.5E] Script error when opening mini sheet in Manage Characters mode. Fixed.
    • [5E] All NPC special ability effects disabled when taking regeneration disabling damage. Regeneration effects with disabling damage types moved to their own effect line in CT.
    • [PFRPG/3.5E] Skill ranks not calculating correctly when levelling by dropping class onto PC. Fixed.


    Data Updates

    • [SW] The Flood data fixes (Strange Locales typo, broken link)
    • [SW] Grim Prairie Trails data fix (Broken link)



    JPG
    Last edited by Moon Wizard; March 14th, 2017 at 04:48.

  6. #56
    Updates (from Ikael)

    Deadlands Reloaded
    • Improvements to Power sheet
    • Defeated Marker feature added to Humans and Critters
    • Human sheets from modules display read-only icon
    • [Bug] Human was not included into default sidebar set
    • [Bug] Cannot award fate chips from character selection screen
    • [Bug] Combat Tracker propted soak button for NPC although it doesn't work
    • [Bug] Combat Tracker script errors
    • [Bug] Chase Tracker visual issues


    Also, he performed some clean up of the code for a number of extensions as he is reviewing the SW DLC.

    Cheers,
    JPG

  7. #57
    Well done Moon & Ikael
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  8. #58
    Updates

    • [PFRPG/3.5E] Minor adjustments to class feature duplicate combining logic to handle more cases.
    • [CoreRPG+] Story navigation index button would incorrectly use story record names without parentheses. (i.e. "Index" instead of "(Index)") Fixed.</li>


    Regards,
    JPG

  9. #59
    Updates (from Ikael)

    Not sure how many of these were already announced, but grabbed the latest version from the ruleset and extension.

    SW Ruleset
    • Improvements to campaign records
    • GM Tools window can be resized
    • Card Deck and Bennies tool can be added to desktop by right clicking on it and selecting "Add to Desktop"
    • In weapon sheet range, rof, shots and minstr fields are not showed for Melee typed weapon
    • NPC and vehicle sheets from modules display read-only icon
    • Improvements to /version command
    • Improvements to library windows
    • New filter options for sidebar Edges, Hindrances and Skills
    • Races, Skills, Powers, Edges, Hindrances, etc. records can be shared with right click menu option
    • [Bug] Rolling power from CT entry displayed "Unskilled" even if character had the skill
    • [Bug] CT didn't check Deadlands: Reloaded human abilities correctly
    • [Bug] Library equipment list had massive height
    • [Bug] Library equipment list did not display notes properly
    • [Bug] Skills, Edges, Hindrances etc. could not be added to sheet by dragging from link inside the record
    • [Bug] Bonuslist's label was not updated when source name changed


    Deadlands Reloaded
    • Improvements to Power sheet
    • Defeated Marker feature added to Humans and Critters
    • Human sheets from modules display read-only icon
    • [Bug] Poker Table: Player could not see their own cards
    • [Bug] Poker Table: Player could not reserve seat
    • [Bug] Poker Table: Player could not switch seat
    • [Bug] Poker Table: Player could fold
    • [Bug] Poker Table: Option "Hide player cards when private" was not respected
    • [Bug] Human was not included into default sidebar set
    • [Bug] Cannot award fate chips from character selection screen
    • [Bug] Combat Tracker propted soak button for NPC although it doesn't work
    • [Bug] Combat Tracker script errors
    • [Bug] Chase Tracker visual issues


    Regards,
    JPG

  10. #60
    Also, I've been working on a new internal process for pushing products into our update system, which will trigger FG to re-download products as the way files are built is slightly different. I'm mostly using for SW for now, and limiting to beta version prior to v3.3.0 release.

    Just a heads up for those on the Test channel wondering why they are getting update notifications.

    Regards,
    JPG

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