Refer a Friend
Page 27 of 83 First ... 17 25 26 27 28 29 37 77 ... Last
  1. #261
    LordEntrails's Avatar
    Join Date
    May 2015
    Location
    -7 UTC
    Posts
    18,983
    Blog Entries
    9
    Think of all the things that items do. All of the exceptions to the exceptions that magic items may have... That would not be easy to code.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  2. #262

    Join Date
    Apr 2008
    Location
    Virginia Beach
    Posts
    3,093
    Quote Originally Posted by ddavison View Post
    We generally look to add features that are already very close. The leveling stuff we are mentioning is very, very basic. Most of that work was handled in the data already and I was able to automate it it's creation -- i.e., what abilities do you get at what level, so that we can copy those to the character's abilities tab when the level is reached. Items are probably a much bigger component and much more difficult. The stacking rules are fairly complex and requires that you have 100% confidence in the ability to know the type of bonus for everything.
    That was just an example. I just personally don't want to see Fantasy Grounds waste time on character development and focus on the improvements only Fantasy Grounds can do. Let the character generation be done in the other programs.

    Or better yet, focus all the character development time on getting Unity done earlier. Then you and the whole community won't have to waste quite so much time handling all the 'I can't connect to Fantasy Grounds ' problems that occur an average of about three times every single day.

  3. #263
    Blackfoot's Avatar
    Join Date
    Oct 2010
    Location
    New Jersey, USA
    Posts
    4,089
    Blog Entries
    4
    Quote Originally Posted by Bidmaron View Post
    That was just an example. I just personally don't want to see Fantasy Grounds waste time on character development and focus on the improvements only Fantasy Grounds can do. Let the character generation be done in the other programs.

    Or better yet, focus all the character development time on getting Unity done earlier. Then you and the whole community won't have to waste quite so much time handling all the 'I can't connect to Fantasy Grounds ' problems that occur an average of about three times every single day.
    I think they are trying to add easy bells and whistles before the PF release. So probably not a big distraction from UNITY... not anymore than the PF release is in general. Which obviously is a big deal and worth the distraction.
    Standard License Operator - You must have a License to play in my games.
    Interested in Custom Character Portraits and Tokens? Contact me.

  4. #264
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    34,723
    Quote Originally Posted by Blackfoot View Post
    ... not anymore than the PF release is in general. Which obviously is a big deal and worth the distraction.
    Yes.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  5. #265
    ddavison's Avatar
    Join Date
    Sep 2008
    Posts
    6,537
    Blog Entries
    21
    Don't worry, we aren't going to try to turn FG into a character builder. We are only doing the easy features that can borrow heavily from existing code. Originally, I wasn't even going to add levels for abilities, but then John added them to the U/I and they had to be filled in. It took me about an hour to tweak the data to fit and then we are sitting at the 5 yard line to get abilities by level copied over.

    Effects would be a gigantic rabbit hole.

    Not that we really need to share at this level of detail, but here are the other ongoing development items:
    - I've taken over pretty much all of PAR5E development from Zeph to support new products in the store and conversion of the Pathfinder splat books.
    - I handle most of the customer service issues, final release and pricing of products, newsletters, integration with Paizo and new contracts/reporting/business stuff.
    - Community devs are working on adventure paths for Pathfinder and all the other 3rd party products
    - James is working on tools to speed up reviews and our pipeline for getting stuff into the store -- as well as reviewing new products.
    - Maintenance of any modules created by Zeph have been moved in-house and shifted to other community devs.
    - Zeph is focused on FGU dice and networking
    - Carl has moved into images for FGU - focusing on 2D stuff first and basic image controls
    - John circles around between ruleset and engine updates and FGU. He popped over to fix some minor bugs in FGU just recently and will spend some time on our SVN architecture to relieve some of the burden of us moving stuff around that community devs work on.

    So, in summary, we have Zeph and Carl nearly 100% devoted to FGU currently. Most of the current engine and ruleset stuff John does flows into (or will flow into) FGU or we don't do it.

  6. #266

    Join Date
    Apr 2008
    Location
    Virginia Beach
    Posts
    3,093
    While we understand you have no need to fill us in(as you pointed out), I am sure we all enjoy that snapshot in effort. Thank you, sir!

  7. #267
    ddavison's Avatar
    Join Date
    Sep 2008
    Posts
    6,537
    Blog Entries
    21
    Well, I wouldn't want you thinking we are just sitting around playing video games all day.

    In fact, I pre-ordered/Kickstarted Torment: Tides of Numenera and have yet to fire it up!!!

  8. #268
    Don't remind me. I keep buying games I don't have time to play, and they sit on my desktop and taunt me while I work.

    Cheers,
    JPG

  9. #269
    LindseyFan's Avatar
    Join Date
    Nov 2016
    Location
    A skip, hop, and a jump away
    Posts
    200
    Blog Entries
    3
    Quote Originally Posted by Moon Wizard View Post
    Don't remind me. I keep buying games I don't have time to play, and they sit on my desktop and taunt me while I work.

    Cheers,
    JPG
    Since I discovered FG a few months ago, it has definitely interfered with my video game time. I too have a piling up Steam stack.

  10. #270

    Join Date
    Jan 2015
    Location
    Naperville, Illinois
    Posts
    106
    Between Fantasy Grounds and my recent World of Warships addiction, I didn't know there were even new games coming out!
    Classic & Unity Ultimate License
    Timezone: US Central Time [CST = GMT-6/CDT = GMT-5]

Page 27 of 83 First ... 17 25 26 27 28 29 37 77 ... Last

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Starfinder Playlist

Log in

Log in