Starfinder Playlist

View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
Page 62 of 162 First ... 12 52 60 61 62 63 64 72 112 ... Last
  1. #611

    Join Date
    Jun 2013
    Location
    Isanti, MN
    Posts
    2,682
    Quote Originally Posted by Hector Trelane View Post
    Also to get chat sounds to play you may have to have a second instance of FG connected as a player to your GM/DM/host instance.
    I've never had to do that.

  2. #612
    Chat sounds are triggered only by chat messages that travel between client and host. Some of the chats messages that can be triggered by the GM fall into this category, but not all. Some can only be triggered from a second instance of FG, or a remote client/player.

  3. #613

    Join Date
    Jun 2013
    Location
    Isanti, MN
    Posts
    2,682
    For testing, yes. Not required for play, however.

  4. #614
    Yes, there are a set of chat sounds you can get to work when only a single instance of FG is running.

  5. #615
    This comes up every so often (especially with people new to the DOE: Sound) so let me explain things in detail - there is an option in the FG Options to turn "Sound" On or Off, which defaults to "Off" in a new Campaign (or when the DOE: Sound is first installed - which effectively is a new (Sound) Campaign anyway). The reason this Option exists and the reason it defaults to "Off" is to prevent any Windows and FG Errors from being displayed by a PC without Syrinscape installed (or whatever the SoundEntry URL plays) when a Sound is played/triggered by any one of the other Players/GM that the person is gaming with.

    In other words, all "Play Sound Commands" are sent to everyone and without this Option (and without it being turned "Off") if you don't have Syrinscape (or whatever) installed then your PC will throw up Windows and FG Errors.

    So, remember to turn "On" the Sound Option if you have Syrinscape installed and you want to hear sounds, or "Off" otherwise.

    I hope that helps explain things. If you've got questions then please ask (and/or RTFM )

    Incidentally, Ben over at Syrinscape has said that up to three different devices can use the same Syrinscape License - so in a group of 5 players & the GM everyone can have Syrinscape sounds playing locally with only two Syrinscape Subscriptions. This is great for Text-Only games that still want to use sound, or for those with "troublesome" Internet Connections that can't handle a lot of bandwidth. BUT even so, I think we should show our appreciation for Ben and Syrinscape by each having a Subscription.

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  6. #616
    Hi Guys & Girls,

    So its 21-Feb-2017 and I find myself in the position to be able to spend the next week or so on ensuring that the DOEs are working properly for people. In an effort to make my life easier in this, I'm going to ask you all to please post a message here about any outstanding Bugs you may have with this DOE (copies of this post are being made in each of the DOE Threads, so only post here about this DOE, please). However, before you do, please take a brief moment to read through any other Bug Posts made after this Post so that you're not telling me about something I've already been made aware of - sure, if you have further information, add it to the mix, but multiple posts about the same Bug are actually counter-productive - no "Me too" posts, please - thanks.

    Also, just to spell things out explicitly, BEFORE you post a Bug could you please ensure that you have the latest Ruleset and Extensions (possible by downloading the Extensions again).

    I'm going to use the Post # as the Bug Tracking # from now on, so if you do need to add information about a previously reported Bug, include the original Post/Bug # in your updated information - thanks.

    Please note that this is about Bugs, not Desired Features (I'll probably do one of those "requests" requests later on).

    If you do post a Bug, please include the following information:
    • The Ruleset you are using, including version numbers
    • A full list of any Extensions you have loaded, including versions numbers (where available)
    • If the Bug only occurs when a Module is loaded, the Module Name and version number (if applicable)
    • A detailed explanation of the Bug and how to reproduce it


    I am already aware of the Bug(s) around ChatSounds and Multiple Triggers, as expressed in Post 611, plus the work needed to resolve Posts 580 & 595

    So, let's see about making sure everything's working properly - your help and patience in this is appreciated.

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  7. #617
    1. I wanna click buttons to play sounds from mini-boards. But when I click purple button, nothing happens. Is this normal?

    2. When I export my module to open it in another campaign, all links does not works anymore, hovewer nothing in my computer is changed.
    Attachment 17990

  8. #618
    1) Do you have Sounds turned On in the FG Options?

    2) You can't export Soundlinks directly to a module - you need to export then indirectly via a MiniBoard (that's what they were designed for)
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  9. #619
    Thank you! Turned "on" sound option and all works!
    I even do not need this links (#2) anymore because want use mini-board.

  10. #620

    Join Date
    Apr 2008
    Location
    Virginia Beach
    Posts
    3,093
    Hey dulux, I would like to see continued support for playing sounds from map pin. This is a great "feature" and I am not sure why you would want to intentionally deprecate it.

Page 62 of 162 First ... 12 52 60 61 62 63 64 72 112 ... Last

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in