View Poll Results: How should Autosounds Trigger?
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Multiple Choice Poll.
Thread: DOE: Sound Extension
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February 15th, 2017, 13:17 #601
What SmiteWorks does with the licensing of their code and other Intellectual Property is up to them - I have no say in that except to repeat their instructions. I'm talking about my IP as it exists in the the form of the DOEs, which each come with a License stating pretty straight forwardly what is and is not allowed. As there is SmiteWorks IP included in the DOEs it's easier (ie less legally risky) for me to restrict the use of the DOEs and the content that they produce (etc) to private, non-commercial use only - this also makes it easier for me to control my IP as well.
Its also why I get permission off people to use any graphics they create and acknowledge the same in all copyright statements - basically I don't want anyone in the future coming back at me with a copyright violation law suite.Dulux-Oz
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February 15th, 2017, 13:27 #602
I'm not complaining, I just didn't really think it was against the License since I was sharing my code, not anyone else's.
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February 15th, 2017, 14:36 #603
In general with code that modifies an existing system, you can share new code or functions as long as you don't package it with the original code by another author. Providing a list of instructions is something that is commonly done.
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February 15th, 2017, 15:08 #604
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February 17th, 2017, 19:03 #605Zealot
- Join Date
- Jan 2016
- Posts
- 64
I'm having some trouble with multiple triggers...
I have two chatSounds set up in the picture. Attachment 17960
I always hear the Miss sound. Never the hit. Hit, Miss, Nat 1, Nat 20, I get the same sound.
I'm sure I'm doing something wrong.
Also, I noticed that sometimes the output is in a different order... would that matter?Last edited by stewartl42; February 17th, 2017 at 19:07.
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February 17th, 2017, 21:08 #606Crusader
- Join Date
- Sep 2016
- Posts
- 10
I wonder how hard it can be to create a script to populate the standard sound effects of Syrinscape. I am talking about just the free stuff you get without subscriptions. All those effects that you can associate with chat text, if we can manage to automatize the population of that table in FG we take off the major hassle from the whole setup because the voicemeeter part is actually pretty straightforward..
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February 19th, 2017, 17:41 #607Acolyte
- Join Date
- Mar 2016
- Posts
- 2
I just installed the extension and am very excited about the integration with Sirynscape. I already have a Syrinscape/Teamspeak3 setup working for GM sounds.
After reading a few forum posts and even watching some videos I am still having issues with getting it working as I was expected. It is probably something on my side (read brain!) but for some reason I cannot get the chatsounds triggers or even miniboards to work in my campaign.
The sound-links will work when dropped on a map (pin) or as a link (icon) in text but cannot be played when I click the soundlink in the Sounds or a mini-board as I have seen in most videos.
The chat triggers will not trigger at all. Dropping a sound-link in the chat will play the sound though if someone clicks the link in chatbox.
Here is a screenshot of my setup: Attachment 17978
Any help would be appreciated
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February 19th, 2017, 17:54 #608Celestial Paragon
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- Jun 2013
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- 2,682
Did you turn on "Sounds" in the Options windows?
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February 19th, 2017, 18:30 #609Acolyte
- Join Date
- Mar 2016
- Posts
- 2
Thanks a lot Andraax, so silly of me!
<Gets an eraser out and starts scrapping off his previous post from his screen>
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February 19th, 2017, 20:24 #610
Also to get chat sounds to play you may have to have a second instance of FG connected as a player to your GM/DM/host instance.
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