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February 6th, 2017, 15:40 #191Zealot
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I could create a shadow as token, with transparency, if I could change the layers order, so players wouldn't be able to click it and it would be always above their tokens.
Do you think it would be too hard for me to code that custom token menu? I'm not a programmer.
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February 6th, 2017, 16:02 #192
It would all be quite complex to try to make any changes to this extension beyond what it does now.
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February 6th, 2017, 16:13 #193Zealot
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How about creating another extension? Do you think adding that rotate feature would be too hard for an inexperienced person to code?
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February 6th, 2017, 17:08 #194
I would imagine it will be pretty hard as it will be diving into the underlying functionality of tokens. With assistance it would be doable (assuming you pick up the FG coding process and are prepared to do some learning) - but I don't have time to assist at this point. Too much on.
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February 8th, 2017, 04:29 #195
Trenloe,
Seems v2.0.4 is not hiding revealed tokens under shading.
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February 8th, 2017, 04:46 #196
It never has, because the mask can only hide what is on it's own layer (the bottom layer) - see the "Things to note" in post #1: "As masking only works on the base layer, anything that the GM wants to mask should be put on the base layer - tokens that are used for mapping, etc.. If you want to hide NPC tokens don't put them on the base layer, put them on the top layer and use the individual token "visibility" setting (or the visibility setting for the NPC in the combat tracker) to hide/reveal the token to the players."
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February 8th, 2017, 05:05 #197rob2e - Join me on Discord!
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February 8th, 2017, 05:17 #198
Can you expand on what you mean by "shaded" please? Because I'm confused by what you're saying. As I mentioned above, the mask can't make tokens on any other layer invisible. If this is not what you're referring to then please provide a lot more information regarding what you're referring to. Thanks.
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February 8th, 2017, 05:39 #199
I shade (cover in gray) the entire map so players cannot see what is there. Then I uncover a certain area to expose the dungeon. When a token is moved back under the gray without the layer extension, FG REshades that token automatically. With your layers extension it does not. Please let me know if I need to clarify further. It makes sense to me, but maybe I'm saying it wrong or using words that mean something else to each of us (like shade).
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February 8th, 2017, 05:48 #200
Thanks for that. What you refer to as "shade" is the FG mask: https://www.fantasygrounds.com/wiki/...Images#Masking. That is what was confusing me.
As the info from post #1 I quoted above mentions, masking only works on the base layer, as you can only mask an image control that contains an actual image file. Mask sensitive visibility of tokens can only work on a layer that has a mask. As the tokens are on the top layer, which does not have a mask, then they can't be made visible/invisible by the mask on the bottom layer. Hence the comment regarding manually making he tokens visible/invisible.FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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