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  1. #181
    Trenloe's Avatar
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    Quote Originally Posted by seycyrus View Post
    At the top o fthis thread, I see a few disclaimers about this not working with a hex grid ...? What am I missing? Seems to be working great!
    That was based off this post: https://www.fantasygrounds.com/forum...l=1#post166233

    Maybe the work around is to set a square grid first?
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  2. #182

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    Quote Originally Posted by Trenloe View Post
    That was based off this post: https://www.fantasygrounds.com/forum...l=1#post166233

    Maybe the work around is to set a square grid first?
    Perhaps. It seems to be working very nicely as i mentioned. I have not yet tested it with other players. Only myself running a GM and player instance.

  3. #183
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    Version 2.0.4 available in post #1.

    You *must* update to this version for Fantasy Grounds v3.2.2 compatibility.
    FG Wiki: How to Compile the FG Logs

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  4. #184
    Mask options and navigator are only available when bottom layers is selected. I do not remember if this is the norm from previous versions.

  5. #185
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    Quote Originally Posted by ShadowM View Post
    Mask options and navigator are only available when bottom layers is selected. I do not remember if this is the norm from previous versions.
    Welcome to the forums ShadowM.

    Yep, that's normal.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  6. #186
    Is it possible to allow players to control the Feature layer instead of the Play layer?

    Thanks

  7. #187
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    I don't think so. The whole point is that the DM gets two additional layers to do stuff in that the players don't see. So giving the players access would kind of defeat that objective.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  8. #188
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    Quote Originally Posted by Zacchaeus View Post
    The whole point is that the DM gets two additional layers to do stuff in that the players don't see.
    The extra layers don't hide anything from the players, they allow wider use of tokens without the usual issues of token stacking (tokens getting in the way of each other, etc.).

    @danielhalond An additional layer that the players can access, for things like spell effects, mounts, etc. is something I've been toying with and might be added in the future.
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  9. #189
    I wanted to cast a shadow in my map, above players, but that wont work cause even if I use a shadow token at the third layer (upper one), when someone clicks another token on third layer will alter the order. I don't want to mask, I want to darken stuff, players included.

    Another thing. I am testing a map I done using hexels, basicaly a isometric hexagonal map. I was wondering if it its possible to make FG load a different token everytime it is rotated.

    Attachment 17784

    The issue i'm facing is: the rotation works perfectly for top down maps, and not so good if you change the angle. I know it isn't its original purpose, but maybe, if it could load another token when it rotates, there could be another token facing the right direction.
    Thanks
    Last edited by danielhalond; February 6th, 2017 at 14:44.

  10. #190
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    Quote Originally Posted by danielhalond View Post
    I wanted to cast a shadow in my map, above players, but that wont work cause even if I use a shadow token at the third layer (upper one), when someone clicks another token on third layer will alter the order. I don't want to mask, I want to darken stuff, players included.
    I doubt that type of functionality will ever be available through this extensions.

    Quote Originally Posted by danielhalond View Post
    Another thing. I am testing a map I done using hexels, basicaly a isometric hexagonal map. I was wondering if it its possible to make FG load a different token everytime it is rotated.
    That type of functionality isn't available in the base FG code. Maybe someone could write an extension to swap token images based off the initial filename with a _1, _2, _3 added to token filenames for the different rotations. But, this would all be custom code and custom right-click menus on the tokens (of which there are very limited free spots available) or a new button within the image toolbar.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

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