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Thread: DCC RPG Ruleset

  1. #261
    As predicted the update has caused errors for DCC pack.

    Ruleset Error: window: No vertical anchor defined for control (name) in windowclass (table_header)
    Ruleset Error: window: No vertical anchor defined for control (name) in windowclass (table_header)
    Ruleset Error: window: No vertical anchor defined for control (name) in windowclass (table_header)

  2. #262
    I think Leo already has the fixes ready, but hasn't pushed them yet. Community developers are never notified prior to these things going live, and are usually gone at our day jobs when they do.
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  3. #263
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    Updated to v2.9

    I fixed an error with critical hit determination (again). Otherwise, this is mostly a compatibility update for FG 3.2.2.

  4. #264
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    Uploaded a minor bug fix, a very basic class record, and additional string fields for spell records (general, manifestation, corruption, and misfire).

    Screenshots below...

    Attachment 17686

    Attachment 17687Attachment 17688Attachment 17689

  5. #265
    Oh, just great. Now I'm going to have to re-do everything. Stomp Stomp. You couldn't have done that like 4 months ago. He he.
    Ultimate License Holder GM

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  6. #266
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    Quote Originally Posted by vodokar View Post
    Oh, just great. Now I'm going to have to re-do everything. Stomp Stomp. You couldn't have done that like 4 months ago. He he.
    I had the same thought as I spent a couple hours rearranging a bunch of stuff in my module file

  7. #267
    Seriously though, I had a thought. Can you add a second tab, similar to how some npc sheets in rulesets are, that accepts formatted text. This could be used to put the spell check tables.
    Ultimate License Holder GM

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    2) Maintaining and improving released projects.
    3) C.O.O.L. Beasts
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  8. #268
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    Quote Originally Posted by vodokar View Post
    Seriously though, I had a thought. Can you add a second tab, similar to how some npc sheets in rulesets are, that accepts formatted text. This could be used to put the spell check tables.
    Done. Good suggestion. The download link is the same as above.

    Attachment 17706Attachment 17707

  9. #269
    I love it. Will be nice to be able to have it all in one convenient place.
    Ultimate License Holder GM

    Games currently Playing: AD&D, DCC RPG and D&D 5e

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    1) Adventure Module.
    2) Maintaining and improving released projects.
    3) C.O.O.L. Beasts
    4) Basic Fantasy Ruleset
    5) Metamorphosis Alpha Ruleset

  10. #270
    Taking a look at implementing a more permanent list of items in the software finally and noticing that the fields don't change anymore depending on the item type. In a previous version of the ruleset, one could state 'weapon' or 'equipment' as type and the fields would change depending on the item type designated. Any chance that could be implemented again or a radio button/toggle to switch between types? Selecting 'weapon' type for instance doesn't currently bring up and fields for inserting dice for damage, and attempting to create items in the character sheet doesn't keep any of the data if dragged to the Items window.

    Thanks for doing regular updates!

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