Thread: DCC RPG Ruleset
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January 18th, 2017, 20:53 #261Devotee
- Join Date
- Jan 2013
- Posts
- 8
As predicted the update has caused errors for DCC pack.
Ruleset Error: window: No vertical anchor defined for control (name) in windowclass (table_header)
Ruleset Error: window: No vertical anchor defined for control (name) in windowclass (table_header)
Ruleset Error: window: No vertical anchor defined for control (name) in windowclass (table_header)
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January 18th, 2017, 21:30 #262
I think Leo already has the fixes ready, but hasn't pushed them yet. Community developers are never notified prior to these things going live, and are usually gone at our day jobs when they do.
Ultimate License Holder GM
Games currently Playing: AD&D, DCC RPG and D&D 5e
Finished Projects: AD&D Ruleset
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4) Basic Fantasy Ruleset
5) Metamorphosis Alpha Ruleset
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January 19th, 2017, 02:07 #263
Updated to v2.9
I fixed an error with critical hit determination (again). Otherwise, this is mostly a compatibility update for FG 3.2.2.
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January 29th, 2017, 21:21 #264
Uploaded a minor bug fix, a very basic class record, and additional string fields for spell records (general, manifestation, corruption, and misfire).
Screenshots below...
Attachment 17686
Attachment 17687Attachment 17688Attachment 17689
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January 29th, 2017, 23:58 #265
Oh, just great. Now I'm going to have to re-do everything. Stomp Stomp. You couldn't have done that like 4 months ago.
He he.
Ultimate License Holder GM
Games currently Playing: AD&D, DCC RPG and D&D 5e
Finished Projects: AD&D Ruleset
New School NPC Maker 5E
New School NPC Maker PFRPG - 3.5E
Old School NPC Maker
Current Projects:
1) Adventure Module.
2) Maintaining and improving released projects.
3) C.O.O.L. Beasts
4) Basic Fantasy Ruleset
5) Metamorphosis Alpha Ruleset
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January 30th, 2017, 00:53 #266
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January 30th, 2017, 01:03 #267
Seriously though, I had a thought. Can you add a second tab, similar to how some npc sheets in rulesets are, that accepts formatted text. This could be used to put the spell check tables.
Ultimate License Holder GM
Games currently Playing: AD&D, DCC RPG and D&D 5e
Finished Projects: AD&D Ruleset
New School NPC Maker 5E
New School NPC Maker PFRPG - 3.5E
Old School NPC Maker
Current Projects:
1) Adventure Module.
2) Maintaining and improving released projects.
3) C.O.O.L. Beasts
4) Basic Fantasy Ruleset
5) Metamorphosis Alpha Ruleset
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January 31st, 2017, 02:47 #268
Done. Good suggestion. The download link is the same as above.
Attachment 17706Attachment 17707
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January 31st, 2017, 03:33 #269
I love it. Will be nice to be able to have it all in one convenient place.
Ultimate License Holder GM
Games currently Playing: AD&D, DCC RPG and D&D 5e
Finished Projects: AD&D Ruleset
New School NPC Maker 5E
New School NPC Maker PFRPG - 3.5E
Old School NPC Maker
Current Projects:
1) Adventure Module.
2) Maintaining and improving released projects.
3) C.O.O.L. Beasts
4) Basic Fantasy Ruleset
5) Metamorphosis Alpha Ruleset
-
February 4th, 2017, 08:01 #270
Taking a look at implementing a more permanent list of items in the software finally and noticing that the fields don't change anymore depending on the item type. In a previous version of the ruleset, one could state 'weapon' or 'equipment' as type and the fields would change depending on the item type designated. Any chance that could be implemented again or a radio button/toggle to switch between types? Selecting 'weapon' type for instance doesn't currently bring up and fields for inserting dice for damage, and attempting to create items in the character sheet doesn't keep any of the data if dragged to the Items window.
Thanks for doing regular updates!
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