Thread: Warhammer Fantasy RPG 2 ed
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January 21st, 2017, 06:09 #31Grand Templar
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Ah, I forgot you can do that :P... I had thought you meant by dragging from the chat and dropping onto the PC which I was reiterating it didn't work.
Yea that method does indeed function, and that should certainly help matters. Cheers for that.
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January 25th, 2017, 16:46 #32Zealot
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Hi! I love the ruleset it's working well for us!
A question is it possible to insert like in the D&D ruleset a shop database and a town database extension and the magic extension?
And an extension to insert the carrer?
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January 27th, 2017, 02:18 #33High Patriarch
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I believe the DOE's extensions work with this ruleset. Let me look into this and report back.
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January 28th, 2017, 17:51 #34High Patriarch
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The DOE's extensions will work with a few modifications. I have posted asking dulux-oz if I can write some extensions to make them compatible. I will let you know here when I have an answer.
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January 29th, 2017, 03:17 #35Zealot
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Thanks!
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January 29th, 2017, 03:45 #36Zealot
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And i was wondering. I have some module in my FG that concern Warhammer. The bestiairy, corerule, gmscreen tome and arsenal. But they doesn't work! Maybe you could do Something with them!
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February 1st, 2017, 14:45 #37Grand Templar
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Copyright issues aside, those modules were made in the now heavily dilapidated pre-FG 3.0 WFRP 2e ruleset that was made by Nazzir (or something to that extent). I know the ones your talking about, as I've got them myself. I'd hazard a good guess that it would take a complete re-write of them to get them to function. Too much work I'd wager. Plus can't see them being compatible at all, so probably next to useless. Only one that I've been able to get partially working is the bestiary. But, all the data inputs are not there, creature stats for example. So you would have to go through the bestiary book and put them in manually.
A lot of work.
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February 1st, 2017, 21:14 #38Zealot
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Ok thanks very much for the info!!
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February 2nd, 2017, 02:26 #39High Patriarch
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The old modules would indeed significant work. I have them also, and have been working on fixing them to work. I think for the bestiary, the easiest method may be to input the creatures and export them as a module.
Last edited by Paul Pratt; February 2nd, 2017 at 04:27.
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February 9th, 2017, 16:40 #40Grand Templar
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I'm in the process of doing several batches of npcs for it.
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