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January 16th, 2017, 00:07 #71High Patriarch
- Join Date
- Feb 2016
- Posts
- 575
Agreeing with the sentiment directed at the Mythic rules, any group that slightly optimises will break the game so fast and require so much custom tampering it isn't funny. Heck without even trying.
There is quite a bit that needs to be added to the system if SW plan on taking a high quality approach, and telling a GM "do it the old fashioned way" is perhaps not the best selling point
I am putting faith in SW that they will treat these adventures with the same care as they do their 5e adventures.
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January 16th, 2017, 05:57 #72
I don't see what Smiteworks could do but faithfully "transcribe" the APs. They can hardly go and change the adventure to "balance" things. :/
Savage Musketeer Roleplaying with a horrific twist: All for One - Régime Diabolique for Savage Worlds is available on the FG store now!
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January 16th, 2017, 12:01 #73
Yeah, as others said, Mythic rules are great for players (in making them feel "epic"), but modifying the encounters to make them last more than a round became more work on my end, which I feel defeats the the whole idea behind a printed AP
. After several encounters, I just had everyone make attacks, cast spells, etc. all at once including the monsters and just described the combat through a narrative instead of actually running combat, which seemed to make most people happy.
They should leave them alone when they convert, I'm just letting other potential GMs know what to expect if they run the campaign.Last edited by Eru the One; January 16th, 2017 at 12:03. Reason: grammer/spelling
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January 21st, 2017, 19:36 #74Templar
- Join Date
- Mar 2005
- Location
- Panama
- Posts
- 101
We are three weeks into January... any word on when Pathfinder products will be hitting the store?
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January 21st, 2017, 20:21 #75
Way too soon.
I never claimed to be sane. Besides, it's more fun this way.
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January 21st, 2017, 22:11 #76

Archangel
- Join Date
- Apr 2008
- Location
- Virginia Beach
- Posts
- 3,093
Oh, my aching wallet....
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January 21st, 2017, 22:26 #77
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January 22nd, 2017, 00:03 #78
To borrow from the old 3DRealms saying: "When it's done!"

My PayPal is ready to rock the second it hits the store though.
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January 23rd, 2017, 06:08 #79High Patriarch
- Join Date
- Feb 2016
- Posts
- 575
Don't tempt them...
Waiting 12 years, having the program scrapped multiple times, the company and IP sold off and then given to multiple contractors before releasing as a horrible mess that is worse than the original program.
No more Duke Nukem Forevers... never again :P
Jokes aside, I too am waiting with baited wallet
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January 23rd, 2017, 13:55 #80
We are moving ahead nicely on several threads at once. We still have some work to do, but we are getting closer to being done with the first batch. We have not submitted anything to Paizo for review yet, and I don't know how long that will take.
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