Refer a Friend
Page 8 of 83 First ... 6 7 8 9 10 18 58 ... Last
  1. #71
    Agreeing with the sentiment directed at the Mythic rules, any group that slightly optimises will break the game so fast and require so much custom tampering it isn't funny. Heck without even trying.
    There is quite a bit that needs to be added to the system if SW plan on taking a high quality approach, and telling a GM "do it the old fashioned way" is perhaps not the best selling point

    I am putting faith in SW that they will treat these adventures with the same care as they do their 5e adventures.

  2. #72
    AstaSyneri's Avatar
    Join Date
    Aug 2013
    Location
    Münster, Germany
    Posts
    356
    Blog Entries
    7
    I don't see what Smiteworks could do but faithfully "transcribe" the APs. They can hardly go and change the adventure to "balance" things. :/
    Savage Musketeer Roleplaying with a horrific twist: All for One - Régime Diabolique for Savage Worlds is available on the FG store now!

  3. #73
    Quote Originally Posted by darrenan View Post
    I think he's referring to the fact that the Mythic rules as-written are horribly imbalanced. The WotR AP does not adequately challenge characters once they start gaining mythic ranks. I ran it nearly to completion (group was level 19 when we quit) and we really needed to focus on the story elements because the encounters as written became a joke.

    The big thing that the mythic rules break is the action economy. Other than dual initiative there aren't the same mechanics on the monster side to balance that out so you need to pad out encounters with additional mooks just to give the players something to do, or increase the HP of the bad guys by a factor of 2 or 3. Many of the encounters in the 4th-6th books were over in one round, even with HP maxed.
    Quote Originally Posted by lostsanityreturned View Post
    Agreeing with the sentiment directed at the Mythic rules, any group that slightly optimises will break the game so fast and require so much custom tampering it isn't funny. Heck without even trying.
    There is quite a bit that needs to be added to the system if SW plan on taking a high quality approach, and telling a GM "do it the old fashioned way" is perhaps not the best selling point

    I am putting faith in SW that they will treat these adventures with the same care as they do their 5e adventures.
    Yeah, as others said, Mythic rules are great for players (in making them feel "epic"), but modifying the encounters to make them last more than a round became more work on my end, which I feel defeats the the whole idea behind a printed AP . After several encounters, I just had everyone make attacks, cast spells, etc. all at once including the monsters and just described the combat through a narrative instead of actually running combat, which seemed to make most people happy.

    Quote Originally Posted by AstaSyneri View Post
    I don't see what Smiteworks could do but faithfully "transcribe" the APs. They can hardly go and change the adventure to "balance" things. :/
    They should leave them alone when they convert, I'm just letting other potential GMs know what to expect if they run the campaign.
    Last edited by Eru the One; January 16th, 2017 at 12:03. Reason: grammer/spelling

  4. #74
    We are three weeks into January... any word on when Pathfinder products will be hitting the store?

  5. #75
    Way too soon.
    I never claimed to be sane. Besides, it's more fun this way.

  6. #76

    Join Date
    Apr 2008
    Location
    Virginia Beach
    Posts
    3,093
    Oh, my aching wallet....

  7. #77
    Quote Originally Posted by bidmaron View Post
    oh, my aching wallet....
    for real!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  8. #78

    Join Date
    May 2016
    Location
    Jacksonville, FL
    Posts
    2,182
    Blog Entries
    7
    To borrow from the old 3DRealms saying: "When it's done!"

    My PayPal is ready to rock the second it hits the store though.

  9. #79
    Quote Originally Posted by Talyn View Post
    To borrow from the old 3DRealms saying: "When it's done!"

    My PayPal is ready to rock the second it hits the store though.
    Don't tempt them...
    Waiting 12 years, having the program scrapped multiple times, the company and IP sold off and then given to multiple contractors before releasing as a horrible mess that is worse than the original program.

    No more Duke Nukem Forevers... never again :P

    Jokes aside, I too am waiting with baited wallet

  10. #80
    ddavison's Avatar
    Join Date
    Sep 2008
    Posts
    6,540
    Blog Entries
    21
    We are moving ahead nicely on several threads at once. We still have some work to do, but we are getting closer to being done with the first batch. We have not submitted anything to Paizo for review yet, and I don't know how long that will take.

Page 8 of 83 First ... 6 7 8 9 10 18 58 ... Last

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Starfinder Playlist

Log in

Log in