Fantasy Grounds Merchandise
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  1. #601
    Thanks for your modules and continued support for them, Dulux-Oz!

  2. #602
    Quote Originally Posted by Yskonyn View Post
    Thanks for your modules and continued support for them, Dulux-Oz!
    Thank you Yskonyn - I'm glad you like them.
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  3. #603
    I will confess, I did not search through the entire thread to see if this had been asked, because it's up to 61 pages now... But I was wondering if it was possible to consider adding a couple things to the extension in your future versions (if there are to be any). I was wondering specifically about the possibility of "Dungeons" and "Ruins" sections, or maybe just one section for them both would work, and possibly a Terrain type of "Subterranean" so that those of us who are mapping out an underdark type biome would have some way of marking cities or areas that are underground.

    I love the extension, I've added probably 75 to 100 locations total so far from my homebrew world, but havent added Dungeons, Ruins or a few locations in the underdark.

  4. #604
    @Caethial: Let me try and understand what you're trying to achieve - you want to:
    1. Have a Dungeon
    2. Have a Cave system
    3. Have a complete Underdark made up of Caves

    Is that right?

    Any further clarification/explanation would be helpful.
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  5. #605
    Quote Originally Posted by dulux-oz View Post
    @Caethial: Let me try and understand what you're trying to achieve - you want to:
    1. Have a Dungeon
    2. Have a Cave system
    3. Have a complete Underdark made up of Caves

    Is that right?

    Any further clarification/explanation would be helpful.
    For Clerification, essentially one addition to the Terrain dropdown in Locations (Subterranean) and one Tab with specific location type (Dungeon).

    1.) Dungeon - Tab on the right with additional information that can be added, GM Notes, History, Latitude and Longitude, area, size, etc. the information found in most of the other tabs. maybe with possible section for linking encounters and loot parcels.
    2.) Terrain Dropdown under Locations: Subterranean - I think that would cover the majority of anything underground, with specific locations using the same system as those used for the rest of the world, towns, buildings, etc.

    For example, Deep Delve, an abandoned Dwarven mining outpost I would classify as a Dungeon, and the underground city of Menzoberranzan would be a town, linked to a geological location with the terrain dropdown set to Subterranean.

  6. #606

    Join Date
    Apr 2008
    Location
    Virginia Beach
    Posts
    3,093
    I would recommend a level field in the dungeon record.

  7. #607
    Is there anyway to increase the font size for the side tab labels?
    Attachment 17651

    Also a request, colored tabs would be a nice addition.
    Brice AKA BoringMadman

  8. #608
    The words on the tabs are actually images, so it means producing fresh images of the text. Also, the tabs are a fixed size and making the "font" bigger makes things look funny.
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  9. #609
    Hi! i'm having a issue here. When I load my ruleset (coreRuleSet) I get this message:

    Script Error: [string "DOELocations/Scripts/lsLocationsManager.lua"]:161: attempt to call field 'addTransferNotificationHandler' (a nil value)

    The 161 line is:

    ItemManager.addTransferNotificationHandler(fpBuild ingSellItem);

    Since all the items above were between " " I tried : ItemManager.addTransferNotificationHandler("fpBuil dingSellItem");

    But it didn't work, the message at the start is the same.

    https://prntscr.com/e1ign2

    I have updated my FG and downloaded the ext both today. The script is attached to this message.

    Can you help me?

    P.S.: it has no space (fpBuildi ngSellItem) << like this this is something related to the forum or maybe my browser idk
    Last edited by danielhalond; January 28th, 2017 at 18:22.

  10. #610
    Hi Dan,

    Mate, I'm not seeing that error - could you please confirm for me (by looking at the FG Chatbox when your campaign starts) taht you're running CoreRPG 3.2.2, DOE: Base v2.3.1 and DOE: Locations v4.6.

    Could you also see what other Extensions you have loaded and then run FG with nothing loaded but the two DOEs listed above - thanks
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

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