Thread: GURPS 4E Core Ruleset
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January 17th, 2017, 14:34 #121
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January 17th, 2017, 14:35 #122
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January 17th, 2017, 14:37 #123
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Last edited by ronnke; January 17th, 2017 at 14:39.
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January 17th, 2017, 14:40 #124
In a future that I hope will not be too far the possibility of rolling the damage and subtracting directly from HP will be possible ... just like in the other rulesets?
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January 17th, 2017, 14:41 #125
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I'm not seeing that, either. This trait block should have like 6-7 lines of info:
Attachment 17466
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January 17th, 2017, 14:50 #126
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That's a very problematic thing to do, as GURPS has so many options when it comes to damage. ie cut, cr, imp, pi, burn, tight beam burn, homogeneous, non-living, diffuse, blunt trauma, immunity, resistance, vulnerability, different types of dr, armor divisors, hit locations, etc, etc, etc.
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January 17th, 2017, 14:52 #127
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January 17th, 2017, 15:08 #128
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January 17th, 2017, 15:08 #129
I may be wrong, and if I apologize right now ...But I think of this damage procedure - hp is not a unique and unique mechanic inherent in this RPG system, it is something that is present in all others and would say that it would be infringing something if the applied damage calculated the modifiers (for example , Cut) and before that applied DR before calculations, but decrementing HP through pure and direct damage is possible and is not breaking rules in any way.But as I said at the beginning I may be wrong: DAnd I have yet to add one more thing!GURPS on CoerRPG is getting better and ever more beautiful.Thank you Ronnke!
Last edited by YAKO SOMEDAKY; January 17th, 2017 at 15:09. Reason: RD to DR
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January 17th, 2017, 15:20 #130
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