Thread: DCC RPG Ruleset
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November 26th, 2016, 22:56 #251
Of course - I will post an example later, maybe swapping in some SRD spells so I don't anger the copyright gods.
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November 26th, 2016, 23:04 #252Warrior-Priest
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That'd be great. It could even be "foo, foobar" in place the actual text and that'd be fine. I'm just struggling with the syntax and where to put things.
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November 27th, 2016, 12:05 #253
I used the bless entry from the SRD as an example. Let me know if this doesn't clarify it for you...
Attachment 16649Last edited by leozelig; November 27th, 2016 at 12:08.
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November 27th, 2016, 21:11 #254
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January 8th, 2017, 18:44 #255Warrior-Priest
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Hi I'm getting some errors - I can't rename NPCs, and get red text on opening most images.
Ruleset Error: window: No vertical anchor defined for control (nonid_name) in windowclass (imagewindow_header)
Ruleset Error: window: Control (isidentified) anchoring to uncalculated control (nonid_name) in windowclass (imagewindow_header)
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January 8th, 2017, 21:42 #256
Are you running the latest version of FG? I ran a game 2 days ago with no errors.
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January 9th, 2017, 05:12 #257Warrior-Priest
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Yeah, I'm running FG V3.2.2. and DCC V2.8.
I downloaded the latest version of the module and that fixed an issue with duplicating the side bars, but now it seems that both the maps and the NPC's generate errors to do with their names - and I can't rename new NPC's.
Its odd.
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January 9th, 2017, 07:43 #258
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January 9th, 2017, 09:34 #259Warrior-Priest
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Dammit, I must still have test versions checked from the last update that broke the 40k ruleset I was using. I'll see if I can roll back!
Thanks for the help!
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January 12th, 2017, 06:38 #260
Leo, just to give you a heads up. If you haven't tested under 3.2, they moved a lot of things around and changed things in corerpg which is going to cause some bugs.
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