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Thread: DCC RPG Ruleset

  1. #251
    leozelig's Avatar
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    Of course - I will post an example later, maybe swapping in some SRD spells so I don't anger the copyright gods.

  2. #252
    That'd be great. It could even be "foo, foobar" in place the actual text and that'd be fine. I'm just struggling with the syntax and where to put things.

  3. #253
    leozelig's Avatar
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    I used the bless entry from the SRD as an example. Let me know if this doesn't clarify it for you...

    Attachment 16649
    Last edited by leozelig; November 27th, 2016 at 12:08.

  4. #254
    Quote Originally Posted by leozelig View Post
    I used the bless entry from the SRD as an example. Let me know if this doesn't clarify it for you...

    Attachment 16649
    Perfect

  5. #255

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    Hi I'm getting some errors - I can't rename NPCs, and get red text on opening most images.

    Ruleset Error: window: No vertical anchor defined for control (nonid_name) in windowclass (imagewindow_header)
    Ruleset Error: window: Control (isidentified) anchoring to uncalculated control (nonid_name) in windowclass (imagewindow_header)

  6. #256
    leozelig's Avatar
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    Are you running the latest version of FG? I ran a game 2 days ago with no errors.

  7. #257

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    Yeah, I'm running FG V3.2.2. and DCC V2.8.

    I downloaded the latest version of the module and that fixed an issue with duplicating the side bars, but now it seems that both the maps and the NPC's generate errors to do with their names - and I can't rename new NPC's.

    Its odd.

  8. #258
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    Quote Originally Posted by Grey Hunter View Post
    Yeah, I'm running FG V3.2.2. and DCC V2.8.

    I downloaded the latest version of the module and that fixed an issue with duplicating the side bars, but now it seems that both the maps and the NPC's generate errors to do with their names - and I can't rename new NPC's.

    Its odd.
    3.2.2 is not the latest version of FG - it is still a test version
    It breaks most 3.2.1 rulesets in some way....

  9. #259

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    Dammit, I must still have test versions checked from the last update that broke the 40k ruleset I was using. I'll see if I can roll back!

    Thanks for the help!

  10. #260
    Leo, just to give you a heads up. If you haven't tested under 3.2, they moved a lot of things around and changed things in corerpg which is going to cause some bugs.
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