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December 23rd, 2016, 15:26 #41
To answer this question and the one right before it from turelus, yes you will be able to unlock and edit a goblin statblock. You can also send us an error report and we can correct the stat block and republish if we don't already catch it as part of the conversion process. Another option, yet again, is to use the campaign preferences to change how NPC hit points are calculated when added to the CT. I always like the random roll. That way you end up with some weak goblins and some strong ones. I like that from a roleplaying perspective more than anything else.
Damned covered map switches pretty well, so I won't go into more detail than necessary -- other than to say that he is pretty spot on.
Regarding Starfinder, I am not 100% certain but I am probably 98% certain that we will have Starfinder support from the launch date.
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December 23rd, 2016, 15:29 #42
Thanks for the answers! I know at current Paizo haven't really addressed the printing errors in the CotCT book, I am not sure if they will do a second print or some kind of official errata but it's nice to know I can fiddle with things if needed.
Excited to hear about the good chances for Starfinder as I'm interested in jumping into that at launch as a player.
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December 23rd, 2016, 15:49 #43
For 5e, you can make copies of different elements and change encounters and add maps if you want to. There is potential issue that if the published module gets changed, and you accept the changes (revert changes) you may lose some of what you did to the files you edited. Any map you add, you need to drag and drop the pins and such, but that goes pretty quickly.
It saves a ton of time to just buy modules compared to entering them, and the internal tool that they use is more functional than the public version of it (the extra function can be used via xml and different parsers) so they tend to be nice as very experienced people do the conversion.Ultimate License. Running Cyberpunk Red and Mothership. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
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December 23rd, 2016, 17:33 #44
I think one area that sets us apart from the competition is our ability to work with community developers to get out good quality modules and in a timely manner. With 5E, we have every single product for that edition available for sale. For Savage Worlds, we have over 100 products available. Call of Cthulhu has a bunch as well. Our feature set is different than the competition at this stage, but I don't see anyone else being able to deliver at the same rate.
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December 23rd, 2016, 17:48 #45
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December 23rd, 2016, 21:00 #46
I was getting ready to bump my "Starfinder" thread where I was advocating that SW use it to get the PF license... so I'm glad to see that Starfinder support is likely. Having it in FG makes it significantly more likely that I will try it out.
Not sure that this initial PF support/functionality will be at the level I'd like to have to justify re-purchasing most PF material... but I see what SW is up against given the depth of the property and expect that better support and features will grow over time making it a more attractive option... especially to new adopters.
Great to see this happening!
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December 25th, 2016, 05:25 #47
How do I arrange direct deposit to Smite Works? It's ridiculous the amount of high quality stuff you guys and the community put out.
Check out my art albums on FG!
I own an Ultimate License, all WOTC D&D stuffs, and the SW rules.
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December 26th, 2016, 10:22 #48High Templar
- Join Date
- Jul 2010
- Location
- Germany, Frankfurt
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I understand that some PFRPG functionality were implemented into the 3.5E ruleset for lesser maintenance effort for these both rulesets. But in the matter of the "ruleset layer" functionality for which it was implemented for in my opinion it would be more consequent to get rid of the PFRPG funtionalty from 3.5E ruleset and implement it into its child PFRPG ruleset instead.
It's a more cosmetic thing but if you plan to extend the PFRPG ruleset now a little bit, maybe you could think about that
Last edited by drvolk; December 26th, 2016 at 12:24.
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December 26th, 2016, 12:07 #49
What I'd like to see for PFS is simply a dedicated line to record your character # like the 5E sheet has a dedicated DDAL line. I realize that's tricky as the 3.5/PF sheet is... busy... to say the least.
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December 26th, 2016, 12:32 #50
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