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View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
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  1. #471
    One of the ways to use the DOE: Sound is to NOT pump the sound down your VoIP app but instead for everyone to have their own copy of the sound app (Syrinscape in this case). This way there is way less bandwidth being consumed and there is less setup for whoever would be originally running the audio app and pumping the sound down the VoIP app (and that doesn't have to be the GM but can be anybody!).

    This IS all spelt out in the Manual and on the Wiki Page, btw

    Cheers
    Dulux-Oz

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  2. #472
    Myrdin Potter's Avatar
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    I know there are other ways, I am more concerned about the need for additional licenses.

    So if I stick to the model where I pump the sounds from my computer using my owned/licensed soundscapes, then no additional license needed?

    I would assume that if the model is local copy of Syrinscape and everyone plays sounds on their own machine then they need to own or have access to those particular sounds anyways.
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  3. #473
    Yeap - this is just another option on how thing could be used - and the more options around the happier I am
    Dulux-Oz

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  4. #474
    This may have been asked already, but can you have a sound trigger off of a specific roll that comes through chat? I suspect not, but curious. I was thinking with a 1 or a 20 on a save, attack, etc...
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  5. #475

  6. #476
    Not sure what you're asking Chris - could you expand on your question please?
    Dulux-Oz

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  7. #477
    Quote Originally Posted by Gwydion View Post
    This may have been asked already, but can you have a sound trigger off of a specific roll that comes through chat? I suspect not, but curious. I was thinking with a 1 or a 20 on a save, attack, etc...
    Only if you can come up with the appropriate triggering string (in plain text) - I'm working on maybe using wildcards in triggering strings, but its cause hassles.
    Dulux-Oz

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  8. #478
    Quote Originally Posted by dulux-oz View Post
    Only if you can come up with the appropriate triggering string (in plain text) - I'm working on maybe using wildcards in triggering strings, but its cause hassles.
    Got it. I guess my point is the actual number that displays in chat after a die roll is not plain text correct?
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  9. #479
    Quote Originally Posted by dulux-oz View Post
    Not sure what you're asking Chris - could you expand on your question please?
    I can't separate sounds into groups as can normally be done in other functions. Terrible google translator !!

    Another thing! Text editing is no longer appearing correctly. Missing Bold, Underlined, .............
    Last edited by christophersons; December 21st, 2016 at 16:39.

  10. #480
    Quote Originally Posted by Gwydion View Post
    Got it. I guess my point is the actual number that displays in chat after a die roll is not plain text correct?
    No that's right, its not - you'll just have to wait until I can improve the chat-parser
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

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