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View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
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  1. #451
    Quote Originally Posted by Xarynth View Post
    Okay, so I'm starting to understand more and more one step at a time. After researching the Wiki Page and the Manuel, I know what I want is possible and I feel like I'm so close, yet here I am still scratching my head with more questions...

    My crew and I are already planning on using skype for our FG sessions, so that we can interact via video chat of course; so my question is, do I use skype in lieu of teamspeak in order to accomplish my goal? (Which is playing my own background music when I want to everyone, without them needing to click a link)

    In other words, would it work like:

    Fantasy Grounds (via DOE: Sound Extension => VLC Player (playing my own MP3 files from my hard drive) => VB-Cable => Skype ?
    Yes

  2. #452
    Okay so now I just need to actually figure out how to do that.... lol

  3. #453
    Quote Originally Posted by Xarynth View Post
    Okay so now I just need to actually figure out how to do that.... lol
    I have post video examples for setupping the extesion and here you can find how to configure Voicemeeter and skype:
    https://forum.syrinscape.com/t/syrin...nline-play/426
    If you have nay trouble i can help you

  4. #454
    Hi Guys,

    First of all, skype vs teamspeak - you'll probably find things easier to use with teamspeak for several reasons, including the amount of bandwidth used, the ability for individuals to adjust the volumes separately for the others on the channel (including a special "user(s)" for sound(s), etc. The one advantage skype has over teamspeak is video - other than that I find that teamspeak has way more advantages over skype. But if you want to use skype then you can substitute the teamspeak setup instructions for skype, you'll just won't be able to have "separate channels" for your voice and for sounds.

    DOE: Sound vs DOE: OLE - both extensions use the same basic mechanism and have a lot of code in common. However, the DOE: Sound is more sophisticated and is designed around getting sounds and sound triggers sent across the internet, so there's a lot more going on "under the covers". The DOE: OLE is designed specifically for all the other URL-type links (images, pdfs, etc) - all those things that you DON'T want and DON'T want the triggers for traveling across the net. So, can you use the one Extension to do everything? Yes, you can. Should you? No, you shouldn't, because one has been designed and has a whole bunch of options you want for sounds, and the other is lean & mean and works best for all the other things you'd want links for. Trying to use one designed for the other purpose might lead to odd results and possibly even FG crashing, so its best to use each tool for what it was designed for

    Does all that make sense to people?
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  5. #455
    Yes Dulux, thanks!

  6. #456
    Quote Originally Posted by dulux-oz View Post
    The basic mechanism the DOE: Sound uses is the same for Manual Sounds, Autosounds and Chatsounds - a URL. So if you can get the sound file (eg an mp3) to play via your application (eg vlc media player) via a URL then it'll work in the DOE: Sound Extension.

    The way to test this is to fire up Internet Explorer/Firefox/Chrome/whatever and put something like "my_folder/sound.mp3" or "file://my_folder/sound.mp3" or "vlc.exe my_folder/sound.mp3" into the address bar - if it plays then that's your URL.

    Does all that make sense?
    Yes, that makes perect sense - thanks! The only thing I'm not clear on is whether my players will be able to hear the sounds played that way. Syrinscape is linked to Teamspeak via the virtual cable, but how will these sounds get to my players?

  7. #457
    Quote Originally Posted by Callum View Post
    Yes, that makes perect sense - thanks! The only thing I'm not clear on is whether my players will be able to hear the sounds played that way. Syrinscape is linked to Teamspeak via the virtual cable, but how will these sounds get to my players?
    Yes they will.
    Check this out:
    https://www.fantasygrounds.com/forum...eamspeak-gamin
    https://forum.syrinscape.com/t/syrin...nline-play/424

    Hope it helps you

  8. #458
    Its all spelled out in the Manual and on the Wiki Page, but the short answer is is that the trigger to play a sound is sent to all players and the GM over the net, just like the trigger that causes a die roll to show up in everyone's chatbox, no matter who instigates it. The system them takes that trigger instruction and plays the sound using the playing app on the local PC - so if a player has syrinscape installed then the player's copy of syrinscape will play the same sound as the GM's copy (provided the player turns on the sound option in the FG options). However, if the player doesn't have syrinscape installed then they need to leave the sound option turned off, otherwise it causes problems.

    So there are two ways to hear sounds - via teamspeak (with the teamspeak client) and via a local copy of syrinscape (on each player's PC) - and the two methods can be mixed.

    Does that answer your question?
    Last edited by dulux-oz; December 10th, 2016 at 15:08.
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  9. #459
    Sorry, perhaps I wasn't clear enough. I already have Syrinscape linked to Teamspeak via the virtual audio cable, and that works beautifully (my players hear the sounds via Teamspeak). But what I'm still not sure about (and can't find in the wiki or manual) is whether they will be able to hear other (non-Syrinscape) sounds triggered via URL, or whether I need to do some additional setup to make those work alongside the Syrinscape sounds.

  10. #460
    Quote Originally Posted by Callum View Post
    Sorry, perhaps I wasn't clear enough. I already have Syrinscape linked to Teamspeak via the virtual audio cable, and that works beautifully (my players hear the sounds via Teamspeak). But what I'm still not sure about (and can't find in the wiki or manual) is whether they will be able to hear other (non-Syrinscape) sounds triggered via URL, or whether I need to do some additional setup to make those work alongside the Syrinscape sounds.
    They will be able and i think you have to make an aditional config (new identity).
    I dont use teamspeak for my games because y prefer Skype and with this config: https://forum.syrinscape.com/t/syrin...nline-play/426 im able to play any sound from any source to my players. If i need different volumes i can adjust each volume source and if i need to adjust volumes from sounds/music in my hard drive i change the extension of the files to be played in diferent players like .mp3 for wondows media pleyer, .wav for VLC etc and adjust volume acorddingly.

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