View Poll Results: How should Autosounds Trigger?
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Multiple Choice Poll.
Thread: DOE: Sound Extension
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December 10th, 2016, 02:47 #451
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December 10th, 2016, 02:48 #452Devotee
- Join Date
- Oct 2016
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- 6
Okay so now I just need to actually figure out how to do that.... lol
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December 10th, 2016, 03:11 #453
I have post video examples for setupping the extesion and here you can find how to configure Voicemeeter and skype:
https://forum.syrinscape.com/t/syrin...nline-play/426
If you have nay trouble i can help you
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December 10th, 2016, 03:27 #454
Hi Guys,
First of all, skype vs teamspeak - you'll probably find things easier to use with teamspeak for several reasons, including the amount of bandwidth used, the ability for individuals to adjust the volumes separately for the others on the channel (including a special "user(s)" for sound(s), etc. The one advantage skype has over teamspeak is video - other than that I find that teamspeak has way more advantages over skype. But if you want to use skype then you can substitute the teamspeak setup instructions for skype, you'll just won't be able to have "separate channels" for your voice and for sounds.
DOE: Sound vs DOE: OLE - both extensions use the same basic mechanism and have a lot of code in common. However, the DOE: Sound is more sophisticated and is designed around getting sounds and sound triggers sent across the internet, so there's a lot more going on "under the covers". The DOE: OLE is designed specifically for all the other URL-type links (images, pdfs, etc) - all those things that you DON'T want and DON'T want the triggers for traveling across the net. So, can you use the one Extension to do everything? Yes, you can. Should you? No, you shouldn't, because one has been designed and has a whole bunch of options you want for sounds, and the other is lean & mean and works best for all the other things you'd want links for. Trying to use one designed for the other purpose might lead to odd results and possibly even FG crashing, so its best to use each tool for what it was designed for
Does all that make sense to people?Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
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LinkedIn Profile: www.linkedin.com/in/mjblack
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December 10th, 2016, 04:05 #455
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December 10th, 2016, 14:46 #456
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December 10th, 2016, 15:00 #457
Yes they will.
Check this out:
https://www.fantasygrounds.com/forum...eamspeak-gamin
https://forum.syrinscape.com/t/syrin...nline-play/424
Hope it helps you
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December 10th, 2016, 15:03 #458
Its all spelled out in the Manual and on the Wiki Page, but the short answer is is that the trigger to play a sound is sent to all players and the GM over the net, just like the trigger that causes a die roll to show up in everyone's chatbox, no matter who instigates it. The system them takes that trigger instruction and plays the sound using the playing app on the local PC - so if a player has syrinscape installed then the player's copy of syrinscape will play the same sound as the GM's copy (provided the player turns on the sound option in the FG options). However, if the player doesn't have syrinscape installed then they need to leave the sound option turned off, otherwise it causes problems.
So there are two ways to hear sounds - via teamspeak (with the teamspeak client) and via a local copy of syrinscape (on each player's PC) - and the two methods can be mixed.
Does that answer your question?
Last edited by dulux-oz; December 10th, 2016 at 15:08.
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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December 10th, 2016, 15:16 #459
Sorry, perhaps I wasn't clear enough. I already have Syrinscape linked to Teamspeak via the virtual audio cable, and that works beautifully (my players hear the sounds via Teamspeak). But what I'm still not sure about (and can't find in the wiki or manual) is whether they will be able to hear other (non-Syrinscape) sounds triggered via URL, or whether I need to do some additional setup to make those work alongside the Syrinscape sounds.
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December 10th, 2016, 15:27 #460
They will be able and i think you have to make an aditional config (new identity).
I dont use teamspeak for my games because y prefer Skype and with this config: https://forum.syrinscape.com/t/syrin...nline-play/426 im able to play any sound from any source to my players. If i need different volumes i can adjust each volume source and if i need to adjust volumes from sounds/music in my hard drive i change the extension of the files to be played in diferent players like .mp3 for wondows media pleyer, .wav for VLC etc and adjust volume acorddingly.
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